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Post by paulofthewest on Dec 21, 2020 19:45:08 GMT -5
Actually I was thinking more along the lines of the ending to the Matrix: Path of Neo: To throw in my 2 cents: Sure they have plot, but a lot of the time I think Yada yada blah Magical Sword Blah Blah Princess Blah Whatever okay let me just kill Gannon now.
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Post by Sarge on Dec 22, 2020 23:38:13 GMT -5
Finished Pulseman for Sega Genesis. This was the work of Game Freak, mostly known for the sublime Drill Dozer on GBA. Oh, and some games about monsters in your pocket or something.
Anyway, it outs itself as a Sonic-era game given the controls. You get a big burst of speed when you dash, and you move quite quickly. This gets you into a lot of trouble, though; without the rings system, you're much more vulnerable. But you have to dash (either run for a bit or double-tap forward) to "charge up", which lets Pulseman fling a burst of electricity, or turn into a ball of electricity that rebounds something like Rocket Knight's rocket pack. You keep rebounding, too, as long as there's something to bounce off of, but you can manually break out of it. You can also use it to flow through electrical wires. I should also mention that the way you accelerate makes it incredibly easy to lose control and fly down a bit. This isn't as gradual a speed-up as Sonic; you move at a fairly fixed rate and then "burst" with speed. It makes platforming quite challenging at times.
Solid action rules the day for the early stages, but the game tends to turn into trash toward the end. Stage 6 has a downward underwater section that has a lot of blind jumps - there's no way to look down effectively that I could find like some games of the era - and you can only take three hits. It sucks. The last stage consists of a whole bunch of auto-scrolling segments. It also sucks. The last boss is... not too bad by comparison.
Visually, the game sports some excellent spritework. It also has some really trippy backgrounds, some of which just make things much harder to parse, and some color choices are eye-searing and garish. The soundtrack isn't that memorable, and unfortunately a ton of tracks repeat, so that's disappointing.
The pieces are here for a great game. As it is, it doesn't deserve its spot on all those hidden gem lists. I'd say this tops out at a 6/10, maybe a 6.5 if I'm feeling generous. But I've always wanted to finally give it a fair shake, so I have.
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Post by Moulinoski on Jan 6, 2021 12:42:56 GMT -5
I finally finished my randomized run of Dragon Quest 3 for NES (or Dragon Warrior, if you insist on using the defunct English name). Two completely new worlds explored, key items hidden in very different spots, and events done completely out of order because I kept getting lost. Heh. This also marks the first time I've played this version of the game since I only ever played the remakes! It was interesting not having thieves as an option or multi-hit weapons. I remember in the remakes that regular attacks would target the next enemy if the one you selected has died but not so in this version! It was almost like playing Final Fantasy in that regard.
Anyway, now that I'm done with that, I think I'll leave Dragon Quest 3 alone for a while now... But I've also never played Ultima 3 in any capacity and I'm apparently a masochist so I'm eyeing that as my next retro game to play...
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Post by toei on Jan 6, 2021 13:17:03 GMT -5
I finally finished my randomized run of Dragon Quest 3 for NES (or Dragon Warrior, if you insist on using the defunct English name). Two completely new worlds explored, key items hidden in very different spots, and events done completely out of order because I kept getting lost. Heh. This also marks the first time I've played this version of the game since I only ever played the remakes! It was interesting not having thieves as an option or multi-hit weapons. I remember in the remakes that regular attacks would target the next enemy if the one you selected has died but not so in this version! It was almost like playing Final Fantasy in that regard. Anyway, now that I'm done with that, I think I'll leave Dragon Quest 3 alone for a while now... But I've also never played Ultima 3 in any capacity and I'm apparently a masochist so I'm eyeing that as my next retro game to play... I imagine that would mean that any hint given by NPCs as to the locations of dungeons or other towns would become lies, so you'd have to really make sure to explore every inch of the world map.
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Post by Sarge on Jan 6, 2021 23:15:57 GMT -5
The MiSTer has been inaugurated with a Contra run. Not a very clean one, but still a win - four deaths. As usual, I was playing very fast and loose, losing the spreader because I decided, ah, who cares, I'm just gonna keep climbing while I have invincibility in the waterfall stage and getting myself in a bind when it wore off.
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Post by Moulinoski on Jan 7, 2021 11:13:16 GMT -5
I finally finished my randomized run of Dragon Quest 3 for NES (or Dragon Warrior, if you insist on using the defunct English name). Two completely new worlds explored, key items hidden in very different spots, and events done completely out of order because I kept getting lost. Heh. This also marks the first time I've played this version of the game since I only ever played the remakes! It was interesting not having thieves as an option or multi-hit weapons. I remember in the remakes that regular attacks would target the next enemy if the one you selected has died but not so in this version! It was almost like playing Final Fantasy in that regard. Anyway, now that I'm done with that, I think I'll leave Dragon Quest 3 alone for a while now... But I've also never played Ultima 3 in any capacity and I'm apparently a masochist so I'm eyeing that as my next retro game to play... I imagine that would mean that any hint given by NPCs as to the locations of dungeons or other towns would become lies, so you'd have to really make sure to explore every inch of the world map. That's not necessarily true of every randomizer. For example, ALTTP and Final Fantasy have some NPCs give actual, relevant hints. The randomizer for the original Dragon Warrior actually makes the old man that gives the hint to find the Mark of Erdrick actually give you the hint for the same item slot (it may just end up being a torch or a copper sword, though). Unfortunately, the randomizer for Dragon Warrior 3 is not that robust so, yes, I had to make sure to explore every inch of every map. And yes, all hints have essentially become lies now. I still ended up going back to old habits and talking to NPCs despite it being a waste of time. Rubiss still gave me the sacred amulet, haha. Last night I tried playing Ultima 3 Remastered but I got my butt handed to me by a booby trapped chest. Also, ghouls are not undead in the Ultima 3 world I guess... That's not confusing at all... Edit: So ghouls are susceptible to Undead, it’s just that it can fail. I also thought I was in the “now playing” thread! Whoops!
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Post by Sarge on Jan 7, 2021 12:31:51 GMT -5
Have you played the first Ultima? It's a really odd experience.
Add Panic Restaurant to the list. It's pretty breezy to start, but if you lose it all in the final stage, it gets pretty rough. Took me several continues to finally get it down well enough to win. Definitely one of those simple but really enjoyable NES platformers - I'd probably give it a 8/10.
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Post by Moulinoski on Jan 7, 2021 16:07:45 GMT -5
Have you played the first Ultima? It's a really odd experience. No, but I’ve watched videos on it and Ultima 2. Honestly... I don’t think I’d ever want to play it. Even the simplified and now modded to be even friendlier Ultima 3 feels player hostile. I get that you’re supposed to explore and sort of feel your way around the world but after playing modern interpretations like Dragon Quest and Final Fantasy, the Ultima series feels way too clunky (and ugly in the later ones) and provides too many NPCs whose only purposes is to exist. Sure, that’s kinda true to life but it doesn’t make for a fun game experience.
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Post by toei on Jan 7, 2021 20:00:03 GMT -5
I've never played Ultima, but I once attempted to do a complete playthrough of Miracle Warriors on the Master System. The original version of that game came out two months after Dragon Quest in Japan, so too early to have been influenced by it, and it's a massively archaic grindfest (with some pretty cool Phantasy Star-style monster art, as Rieko Kodama drew some of them). I may still have a save file somewhere. I was using a FAQ, though, to try and speed things up, but the grind was real.
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Post by Ex on Jan 8, 2021 0:07:03 GMT -5
Anybody ever play these: Thoughts?
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