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Post by Ex on Sept 9, 2021 1:09:00 GMT -5
SargeI'm glad to read your Atgames unit is worth the money. I suck with arcade sticks as well. Just have no finesse with them. Always seemed alien to have to use multiple fingers for movement input, when a lone thumb usually does that job. Just like having to use multiple fingers for button inputs for arcade controls as well. Some say using multiple fingers for buttons saves time, but I say small closely grouped buttons saves finger (thumb) travel. Of course with arcade machines the control inputs needed to be large and industrial to withstand absolute non-stop abuse.
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Post by Sarge on Sept 9, 2021 12:29:55 GMT -5
Yeah, it was a real adjustment trying to trigger supers. It will take some practice for sure.
Also, playing Rastan on a stick that actually feels a lot like the cabinets of old was a trip.
I need to put some research in on whether I should swap out to a square gate from the included octagonal gate. Apparently both have benefits and drawbacks, but I see a lot of fighting game folks recommend getting used to square gate, even if the learning curve is higher.
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Post by toei on Sept 9, 2021 13:01:55 GMT -5
I get how the level of possible control and precision is higher on an arcade joystick, though. But yeah, I bought one years ago for the Saturn, and I sucked with it. It really takes learning.
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Post by Sarge on Sept 10, 2021 0:47:13 GMT -5
Another run through Sunset Riders (arcade). Gotta put this stick through its paces. Once thing that's definitely true is that it makes mashing really easy. And I'm getting more used to the diagonals. I think an octagonal gate is probably ideal for an 8-way shooter like this if I had to guess.
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Post by Xeogred on Sept 15, 2021 20:11:54 GMT -5
Knocked out Donkey Kong Land today! In game time was 1:38, but probably more like ~2 hours real time across two sessions, at 78%.
This is definitely an original GB entry in the series. While it has a lot of familiar elements from DKC, the levels are completely different and then you'll start seeing new enemies and levels (environments) throughout. Collecting the KONG letters is a bit more crucial in this one since you need them to save the game after finishing a level. It was almost like the devs realized this was a weird idea near the end, as some of the start being a gimmie so you're kind of guaranteed an easy save here and there. There was one bonus level that was easy to stock up on lives too, I'm talking like ~10 lives once you figure out the gimmick. The world map had some blocked paths, with some secret exits having a "bomb" item you can use to blow those up. That's probably where my 78% comes in, so there's still some hidden levels or paths I didn't find.
Definitely a cool one to check out for any DKC fans. It's quite impressive how good this looks and runs too. Your field of vision isn't always perfect and the controls will probably get you killed a few times, but it's pretty solid all around. I'd easily take this over say, the Super Mario Land's. I'll definitely check out DKL2-3 now.
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Post by Ex on Sept 15, 2021 20:22:22 GMT -5
Collecting the KONG letters is a bit more crucial in this one since you need them to save the game after finishing a level. I'm willing to bet this GB DKC was better than SNES DKC2.
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Post by Xeogred on Sept 15, 2021 20:50:12 GMT -5
Collecting the KONG letters is a bit more crucial in this one since you need them to save the game after finishing a level. I'm willing to bet this GB DKC was better than SNES DKC2.
I still like DKC2 a ton, just have my strong preference for DKC1 over it and DKC3 as well thesedays. But yeah, give DKL a shot and maybe you're right for some people. It was cool stuff.
I'll admit I didn't love some of the new environments though. There was one that looked like some weird city. It was kind of odd figuring out the hit detection for some floors there too. The one new area I did like was underwater variants of the temple stages. And then it mixed in some of DKC2's pirate ship levels.
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Post by Sarge on Sept 15, 2021 22:51:59 GMT -5
Yay, another person that enjoyed DKL! Honestly, it's pretty remarkable how they shrunk the experience down as well as they did.
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Post by toei on Sept 16, 2021 5:38:43 GMT -5
So, I finished a game. Well, "game". Mirrors was released in 1990 for the last PC-88 model, the first to come with a CD-ROM drive. At the time, a new genre was branching out from the Japanese adventure genre; the visual novel. While ADV games (as they are known over there, because three-letter genre acronyms like RPG, STG (shmups) and FTG (vs fighters) were popular) featured things like menu-based exploration and conversation (which often acted as interrogations in search of clues), and sometimes even had little action sequences to spice things up, visual novels are all story, with perhaps a few choices leading to branching paths. Mirrors is a visual novel.
From what little I know of them, it's certain an unusual one. There's no anime or manga influence whatsoever; the visuals consist entirely of gritty, low-res digitized photographs. There's no dating sim aspect, as those didn't exist at the time. It's also much longer than other early games of its type, as it came out on CD-ROM (the romhackers estimated it at around 10 hours; I didn't count.)
It's a fantasy-horror tale about a British indie rock band and its lead singer, David. David has long been haunted by vivid nightmares in which people are forever trying to kill him, usually in various medieval settings. As the band embarks on its first European tour and their popularity explodes, the nightmares become more and more frequent, and the line between dream and reality begins to blur. Often, David has no consciousness of falling asleep; upon awaking, he usually learns of some gruesome murder whose circumstances resemble his dreams. Meanwhile, the crowds at the band's concerts become wilder and wilder, as if in a trance, while a pair of private detectives tail Susanna, the band's new manager, who was appointed after their previous manager suddenly died in a car crash the day before their tour began.
The core plot is certainly intriguing, and interactions between the band members are interesting. There is also a touristic aspect as the band tours France, Italy and Germany that may have been of interest to Japanese players, for whom those places are more exotic; I found that stuff pretty boring. In general, the writing is a bit bloated in parts, leading to a few tedious sequences; I place the blame on ambitious writers who probably set out to make the biggest VN ever at the time. Still, overall, it's all pretty involving, and ultimately reveals itself to be more fantasy than horror. I won't give it a rating, but if anyone's interested in playing an atypical VN, this is a good choice.
It also has some above-average music. Here are two groovy tracks I liked:
There also creepier / more mysterious ones.
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Post by Ex on Sept 16, 2021 11:35:25 GMT -5
There's no dating sim aspect, as those didn't exist at the time. There were definitely Japanese VN dating sims pre-1988. Just from 1987 alone some examples would be Melon Soda (PC98), Lolita Hime no Densetsu (FM-7), Mayonaka no Love Call (PC88), Idaten Ikase Otoko ~Mugiko ni Aitai~ (PC88), Kudokikata Oshiemasu 2 ~Kind Gal's~ (PC88), Hiatari Ryoukou! (PC88), Shiritsu Tantei Max ~Sennyuu!! Nazo no Joshikou~ (PC88), Akujo Densetsu II ~Sailor Fuku Rhapsody~ (PC88), Twilight Zone (PC88), and Lolita Hime no Enikki (PC88). That is the #1 issue I usually have with VNs. The writing being ostensibly bloated in order to pad out the duration of the "gameplay". Like a protagonist describing a tear on a person's face through six different paragraphs, ranging from observational to metaphoric to analytic and back again thrice. I give you props for finishing Mirrors, and giving us some insight to its plot. When the game was translated I was wondering if anyone would actually play it. Well, we have our answer!
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