Deleted
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Post by Deleted on Aug 3, 2020 14:49:50 GMT -5
Yeah, not a fan. If a game is too difficult for me, I either persevere or just move on to something else, I don't demand an easier difficulty setting. Games I know I'm just not good at - such as 2D platformers - I avoid entirely as I don't have a good time with them. However, games I do consider myself 'good' at I feel bad if I don't to go for the hardest settings unless they're intended for a NG+ run or they're kinda gimmicky and alter the gameplay too much (Nightmare in DOOM).
That said, no difficulty settings are just as good and I prefer it that way nowadays.
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Post by toei on Aug 3, 2020 15:10:27 GMT -5
I don't need difficulty settings because my roots are in RPGs, but the worse thing to me is the few games that make you pick between "easy" and "hard". Where's Normal?
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Post by Sarge on Aug 3, 2020 15:24:33 GMT -5
I don't need difficulty settings because my roots are in RPGs, but the worse thing to me is the few games that make you pick between "easy" and "hard". Where's Normal? Truth! Seriously, Ghouls 'N Ghosts, I don't want to choose between "Practice" and "Professional".
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Post by Xeogred on Aug 3, 2020 15:44:05 GMT -5
I don't need difficulty settings because my roots are in RPGs, but the worse thing to me is the few games that make you pick between "easy" and "hard". Where's Normal? Truth! Seriously, Ghouls 'N Ghosts, I don't want to choose between "Practice" and "Professional". And I hate when games try to get cute with the difficulty names themselves.
Granted... I love it in 90's FPS's. But they at least all generally had 4-5 "skill levels" to choose from so you kind of knew what you were getting into.
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Post by Ex on Aug 3, 2020 15:53:02 GMT -5
I don't demand an easier difficulty setting. That's what burns me the most about it. Seeing games that were known for their difficulty first and foremost, later capitulating to lowest common denominator pandering for increased sales. We saw it with Etrian Odyssey, we're seeing it here with Nocturne, and there are other examples. I just hate the artistic compromise aspect, belittling the core premise to appease entitlement. It's like someone complaining that Pokemon doesn't have fatalities, so it should have fatalities, because then they'd like it, so add fatalities or they won't buy Pokemon games. To me that sounds just as ridiculous as someone bemoaning Dark Souls because it doesn't have an Easy mode. Agreed. I'm A-OK with a game having one universal difficulty. games that make you pick between "easy" and "hard". Where's Normal? I hate when games try to get cute with the difficulty names themselves. I've never understood that one either. My pride made me beat Viewtiful Joe on Adults, because I couldn't stomach beating it on Kids. Who knows though, maybe "Kids" was supposed to be Normal?
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Post by Sarge on Aug 3, 2020 16:15:50 GMT -5
I certainly get what you're saying, but there's a more pronounced commercial aspect with difficulty settings and accessibility that you don't necessarily see with, say, an aesthetic example like the one you gave about adding fatalities to Pokemon. To some degree, though, anything other than the "default" difficulty (lower or higher) is a compromise on developer intent, unless they have specifically tailored each difficulty mode during development. As we all know, that is rarely the case. Also, in the case of Pokemon, they'd lose more sales than they'd gain by adding them. I'm sure if they thought it would truly increase sales they'd do it. But I'm just being a pedantic contrarian jerk now with what was merely meant to be an example, so, uh... boy, it sure is hot today, isn't it? (And just to be clear, even though I'm sticking up for easy modes here, I'm not actually a personal fan of using them. And even back in the day, there's a reason the Game Genie and other cheat devices were so popular... clearly not all of us chose to overcome the challenge! )
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Post by Ex on Aug 3, 2020 16:56:59 GMT -5
Also, in the case of Pokemon, they'd lose more sales than they'd gain by adding them. I don't know man, Mortal Pokemon sounds cool to me. I might actually play that.
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Post by Sarge on Aug 3, 2020 17:00:14 GMT -5
Also, in the case of Pokemon, they'd lose more sales than they'd gain by adding them. I don't know man, Mortal Pokemon sounds cool to me. I might actually play that. Somebody start a crowd-funding campaign!
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Post by Sarge on Aug 18, 2020 21:24:34 GMT -5
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Post by Ex on Aug 18, 2020 21:40:58 GMT -5
Wow, that's really cool. That demo would have blown my mind when I was in middle school, during the legendary 16-bit wars. It's not a 100% recreation though, the narrators mention dropped frames and some slowdown. Plus the SNES is processing significantly less pixels than the Genesis did (14,336 pixels less), due to the resolution disparity. But still, for being a tech demo this is amazing.
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