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Post by toei on Apr 21, 2024 19:33:12 GMT -5
Ziggy I beat Shining in the Darkness many years ago. I'm not a fan of the first-person perspective generally but I got into it anyway. There's something to it, even that easily recognizable artwork in town with these big sprites. It's an interesting game. I get lost easily in first-person and it's not like I had maps, so I wandered a lot in that darkness. Somehow I made it through, but I always felt like there could be parts of the dungeon that I've never seen. I wouldn't play a game like this without an auto-mapper today, but you do lose that feeling of vastness and mystery without it. As a matter of fact, I remember looking up a FAQ after I beat it and finding out that I was supposed to take a certain sword to a certain place towards the bottom of that dungeon to get the ultimate weapon or whatever, something that had been hinted at in-game. But I ran into the final boss first, and I beat him, so I never saw that. Now I'm getting an urge to go explore some dank dungeons. I like Shining the Holy Ark, it's kind of this game's spiritual sequel. It has multiple towns and dungeons though, and more of a story, plus you do get a mapper. So much more convenient. Still an unusual vibe to it though, with the slightly darker edge and fully pre-rendered characters.
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Post by Sarge on Apr 21, 2024 20:06:23 GMT -5
Sometimes, yes. I haven't beaten Shining in the Darkness, but did beat Shining the Holy Ark as toei mentioned, and it's excellent. I played through Soul Hackers on 3DS, and Arcana for SNES. I guess beyond that, the biggest old-school dungeoner I have beaten would be Lands of Lore, which is a lot like Eye of the Beholder, just a bit stripped down. I liked a lot about it, but found the combat fairly lacking in depth. Turn-based would have been more ideal.
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Post by Ex on Apr 21, 2024 23:11:39 GMT -5
Now I'm getting an urge to go explore some dank dungeons. The GOAT:
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Post by Sarge on Apr 21, 2024 23:57:09 GMT -5
Yep, it's great.
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Post by Ziggy on Apr 22, 2024 17:19:26 GMT -5
I absolutely love Shining the Holy Ark. It's actually how I came to know of Shining in the Darkness. It's one of my favorite Saturn exclusives. And I haven't played many RPGs, but it's one of my favorite RPGs. But yeah, the lack of an in-game map kinda sucks these days. Too bad there isn't a hack that adds one (someone did this for Castlevania II).
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Post by Ex on Apr 22, 2024 20:18:36 GMT -5
"The legendary Zilog Z80 CPU is being discontinued after nearly 50 years The microprocessor was used in countless consoles, arcade machines, and embedded devices. Several home computers and gaming consoles were built around the capabilities of the Z80, including Sega's Master System and SG-1000, and Nintendo's Game Boy and Game Boy Color. Many classic arcade games also used the Z80, including the original version of Pac-Man."www.techspot.com/news/102684-zilog-discontinuing-z80-microprocessor-after-almost-50-years.htmlNotable Uses
A number of Sega arcade systems used the Z80 as the CPU, starting with the Sega VIC Dual in 1977. Sega Master System and Game Gear. Neo Geo Pocket and Neo Geo Pocket Color. Both the SNK Neo Geo and Sega Mega Drive video games consoles use it as an audio coprocessor. Sega's SG-1000 uses the NEC 780C, a binary-compatible clone of the Z80. As a sound coprocessor in many, many arcade game systems, including many of Sega's 1985-1993 boards. The Z80 and Motorola 6502 were the main consoles in many early (1976-1985) arcade systems, with some companies continuing to use the Z80 as a main CPU for about six-ten years beyond that point. Nintendo's Game Boy and Game Boy Color handheld game systems used a Z80 clone (GB-Z80) manufactured by Sharp Corporation, which had a markedly different instruction set and differences in the complement of registers but shared many of the same opcodes (in terms of both hexadecimal data and written mnemonics). The Sharp Z80 in the Game Boy Color is notable for its ability to selectively double its clock speed when running Game Boy Color software. The lower-end Texas Instruments set of graphic calculators use Z80 as a central processor, while more advanced models use the Motorola 68000 as their CPU.segaretro.org/Z80
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Post by Xeogred on Apr 24, 2024 17:29:02 GMT -5
For your Gamecube freaks out there.
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Post by Sarge on Apr 24, 2024 17:58:28 GMT -5
Z80 was a slick processor. And it's impressive what they did with the stripped-down Game Boy version for sure.
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Post by Ex on Apr 24, 2024 21:00:58 GMT -5
The most "impossible" Game Boy graphics I've ever seen weren't even showcased in that video:
Too bad this one got canned (cease and desist'ed IIRC) before it was complete.
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Post by Xeogred on Apr 28, 2024 22:38:16 GMT -5
I completely forgot about Y's 1-2 Chronicles. I put ~50 minutes into Y's 1 in 2015 and two minutes in 2 (fitting huh?)
I see most people beat these in like 5 hours tops though and they look kind of cool to me now. You can switch up the graphics and music, so these must be pretty faithful to the originals?
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