|
Post by Ex on Jul 22, 2020 15:10:56 GMT -5
What will PS4/XBO/Switch-era collectors do a few decades from now? Reap the future's paucity sown from today's immediate gratification.
|
|
|
Post by Xeogred on Jul 22, 2020 15:16:04 GMT -5
My physical library of PS4 games overtook my PS3 collection after awhile, but even I kind of look at that PS4 set of games and feel a little "egh" sometimes, since they're basically just glorified paperweight keys. PS3 games at least had slightly sturdier cases, manuals (sometimes), and you can generally just throw a disc in and play right away and be fine without patches. Can't say that for the current and future generations.
|
|
|
Post by Sarge on Jul 22, 2020 15:20:17 GMT -5
Hooooo boy, yeah, could be interesting. You never know which releases are going to spike in price, though. I have a couple that there is apparently little-to-no demand for (La-Mulana and Exile's End for Vita). On the other hand, Curse of the Moon commands significantly more than its original sale price.
|
|
|
Post by Ex on Jul 22, 2020 15:36:56 GMT -5
you can generally just throw a disc in and play right away and be fine without patches. Can't say that for the current and future generations This is one of the reasons I still haven't bought a PS4. I don't like the idea of spending money on non-future proof gaming.
|
|
|
Post by anayo on Nov 11, 2020 19:46:19 GMT -5
|
|
|
Post by Ex on Nov 11, 2020 21:03:56 GMT -5
|
|
|
Post by Sarge on Nov 11, 2020 21:54:41 GMT -5
This is an unfortunate side effect of having only one disc version of the game for both Series X and Xbox One. Ubisoft chose to put the XB1 assets on the disc, and there isn't enough room for the Series X ones. They could distribute a version that cuts the other way, I suppose, or make them multi-disc releases, but I'm sure they wanted to cut costs.
|
|
|
Post by Ex on Nov 11, 2020 23:16:10 GMT -5
Last gen's transitional releases didn't have this problem. The 360 or One version of a given cross-gen release both had unique discs, with their related assets all there. But as we foretold, this new gen is about anti-consumer publisher power.
|
|
|
Post by anayo on Nov 12, 2020 18:21:10 GMT -5
I don't even get why it's not on the disc. Can't dual-layered blu-rays can hold 50 GB? Doesn't 45 GB + 900 MB leave you with a few GB to spare? Am I just missing something? I sorta get it when Activision did it that way with Call of Duty Black Ops 4, since that's more or less a multiplayer-only "games as a service" title with live content that changes every season. But I thought Assassin's Creed Valhalla was supposed to be a single player game!
|
|
|
Post by Sarge on Nov 12, 2020 19:47:50 GMT -5
It's the old conundrum they use for advertising hard drive capacities as well. The discs advertise where 1000 Bytes = 1 KB, 1000 KB = 1 MB, and 1000 MB = 1 GB, whereas in actual storage, it's 1024 Bytes = 1 KB, 1024 KB = 1 MB, and 1024 MB = 1 GB. So what happens is that the effective storage capacity of the Blu-Ray is around 46.56 GB. Once you toss in overhead, that's pretty much all she wrote. And again, they're doing this whole "you can play this on the Xbox One and the Series X when you upgrade" thing, so they only have room for one version on the disc - from my understanding, they're not making specific XB1 and XSX versions like Sony is with the PS4 and PS5.
|
|