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Post by Sarge on Jan 18, 2020 16:21:28 GMT -5
True. I've made it my goal to break 100,000 in Dr. Mario at some point, so I might call it then. Or beating Level 20. I've done that once before, but not on Fast...
I guess outside of something like Bust-A-Move, which actually has a defined ending, you can't really call Tetris and its ilk "beaten" at all. The only thing there is to beat is your own and others' scores.
Goof Troop is done. Will talk about later, but I had a good time with it.
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Post by Ex on Jan 18, 2020 22:19:58 GMT -5
Tetris or Dr. Mario can't be beaten. They're different types of games for which this concept does not apply. So I did some research, and I'm afraid I'm not in agreement. If you beat Dr. Mario, after finishing all 20 levels, you get an ending: Tetris on NES has endings, depending on the victory conditions. Check this page out under "Victory screen conditions": strategywiki.org/wiki/Tetris_(NES)So I believe you can beat both of these games technically.
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Post by Sarge on Jan 18, 2020 22:53:21 GMT -5
Oh, right, it does do that. I'd also forgotten about those different endings for the NES version of Tetris. So, let's talk about Goof Troop! This was another of Capcom's Disney games, after their NES stint producing fantastic titles and improbably continuing on the SNES. Seriously, I wish they'd never lost the license, because most of their work was fantastic. Goof Troop might best be described as an overhead block puzzler with elements akin to Chip 'N' Dale's Rescue Rangers. But the action portions hearken back even earlier, probably owing a bit to Capcom's 1984 arcade game, Pirate Ship Higemaru. There's even a pirate them going on here! One of the things you might notice from the shot below is that the game is two-player co-op. I'm sure this had a lot to do with its popularity with some. I can imagine it being pretty great. While I didn't try both characters, it appears from the ending credit roll that Goofy is slower but kills enemies in one throw, whereas Max is much speedier but doesn't throw as hard. You have several items to use through the game. The grappling hook is one of the first that you'll get, and usually you'll use it to attach to hooks to clear gaps. It can also usefully stun enemies, although it won't kill most. Planks let you cross a single tile gap. The shovel lets you dig in soft patches, but this doesn't help in the puzzling, just as a means to acquire fruit and extra lives. There are also candles to light darkened rooms, a bell to attract enemies, and, of course, keys. You can only carry two items, though, so part of the puzzles also requires inventory management. It's not awful, though, and areas aren't so large that you'll completely forget where you need to go. So, I touched on health, which is handled a little interestingly here. When you pick up fruit, you'll add to a heart meter, which has a max of six. However, taking a hit in this state will drain all your hearts, so it really serves as a single use buffer... unless you collect more than six, which then bestows an extra life. Very useful, especially in a game where in most instances, you die in one hit. Thankfully, I've found that there are some areas where you can farm health/lives if you get into a pinch, although it does appear to "run out" at some point. Every stage ends with a boss battle. They range from fairly easy to surprisingly tough. I had to take a few cracks at the last boss before I got him down. Nothing a retro player couldn't handle, though. The key is to poke around stages a lot to make sure you've got a good stock of lives, and pick up the emeralds, which give a continue as opposed to an extra life. Although... they're not absolutely crucial, as you do get passwords. Continues will let you restart right at a boss, though. Some of the kicking block puzzles can be a little diabolical, though. There was one in particular that took me a bit of time to suss out, because not only did you have to put the blocks in place, half of them were of the "time bomb" kind that eventually explode. Yeah. So you have to puzzle it out, and execute your plan very quickly. Make sure your other pieces are in place before you start! As always, leaving and re-entering will reset the puzzle. So how do I feel about the game? I've been pretty darn positive about it, and I think that's mostly from exceeding my expectations a bit, although there are a few folks that probably oversell the game as well. Still, I'd say it's a very good game, although quite short (I finished with a time of 2h10m, although I'd add a little to that time for various reasons), and perhaps a bit more simple than you'd expect. I still wonder what a co-op experience would have looked like. As is, I'd give it a 7.5/10. It scratched my puzzling itch, and at times almost had me thinking some screens would fit pretty easily in a Zelda dungeon. High praise indeed. Give it a whirl if you haven't already, you might be surprised, even if you didn't care for the show.
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Post by toei on Jan 18, 2020 23:35:49 GMT -5
Ex I never considered getting the castle to take off to be "finishing" Tetris, since that's something that happens when you *lose*. It's just a congratulations screen for a high score. I never tried B-Type, though, I'll look into that. The Dr. Mario thing might count. EDIT - So B-Type is just a series of mini-challenges. You pick your speed and the starting height and you have to stack a few lines. There's no way that's substantial enough to be considered the main gameplay mode. I maintain that you cannot "beat" Tetris.
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Post by Xeogred on Jan 18, 2020 23:56:32 GMT -5
In that Dr. Mario video, if the player pressed a button, it would send them into level 21. It just keeps going. But yeah, I guess that's an extra longer cutscene for clearing 20. You can only choose up to level 20 but it's possible to go even higher. This the only game I've ever seen one of my aunt's play and she would always get through to the early 20's.
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Post by toei on Jan 19, 2020 0:08:45 GMT -5
Yeah, it's just a slightly extended version of the cutscene you get every 5 levels. Not really an ending. I did the B-Type challenges at all heights on level 9 (the highest). Pretty neat. Pretty much still most of the characters Nintendo's associated with today, except for Kid Icarus.
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Post by Xeogred on Jan 19, 2020 0:18:46 GMT -5
I just picked and beat 20 only on Med but didn't get the UFO, just the usual cutscene and then 21 queued up. Guess you have to do on it Hi?
It's hilarious falling back down to Med after playing a bunch on Hi lately, haha. But beating 20 on Hi right now to test it? Nah, I'm good.
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Post by Ex on Jan 19, 2020 0:22:04 GMT -5
It's just a congratulations screen for a high score. Well I guess we're back to "no official way to beat it" then. In that Dr. Mario video, if the player pressed a button, it would send them into level 21. It just keeps going. So Dr. Mario has a post-game after you beat it? That was progressive for its time.
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Post by Xeogred on Jan 19, 2020 0:27:17 GMT -5
Looks like level 24 is the max, it keeps looping if you beat that one. So I guess levels 21-24 still "add" a virus or two to the jar, otherwise I figured it would have to end at some point heh. As a kid I would put the speed to Low and always liked trying to see how far I could get, I don't recall ever looping 24 though. Think I could just get to 22-23. Still waiting for toei to take on the Red/Hard virus in the SNES player vs CPU mode. EDIT: Well the SNES version goes to 25 at least...
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Post by toei on Jan 19, 2020 0:51:26 GMT -5
Xeogred So which SNES version is it you're playing? Is it the Tetris/Dr.Mario cartridge?
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