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Post by Xeogred on Jan 19, 2020 1:00:36 GMT -5
Yeah, that's the only version I know of. The music is pretty good too.
There's also a "Mixed Match" mode that was super cool with family. Two people race to play a set of Tetris B, Dr Mario, and Tetris A. You could edit all the options for the rounds and stuff. Purely multiplayer only, but I had fun times with that mode.
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Post by toei on Jan 19, 2020 1:32:50 GMT -5
Xeogred Well, Hard/Red Virus mode is just stupid. I'm not even sure it's possible to move the pieces as fast as the CPU does, because it doesn't slow down when it changes directions, whereas it seems to when I do. That thing needs to calm down.
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Post by Xeogred on Jan 19, 2020 10:14:41 GMT -5
Yep, it's completely unfair. It's like playing against high level bots in some old FPS games, where they automatically fire at you around every single corner and are just constantly locked on the player.
If there's one obvious complaint for the ~8bit era single screen games... they tend to only have one BGM track, maybe another one or two if you get lucky. I was playing a little of Bust-A-Move and remembered how tiring this song gets haha, it's the same as the arcade and other versions too.
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Post by Xeogred on Jan 19, 2020 12:01:01 GMT -5
Well toei , if you're willing to accept a score from the SNES version...
EDIT: Drat! I forgot you hit 270k+. If I cleared level 17...
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Post by toei on Jan 19, 2020 12:04:20 GMT -5
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Post by Ex on Jan 20, 2020 1:21:04 GMT -5
I tried a variety of "falling block puzzle" type games this evening. Each of them I'd never played before. I'll talk briefly about them: In Kirby's Star Stacker (1997 - Game Boy), you have to position falling animals to "sandwich" stars. Like, a fish, then a star, then a fish gets you the star. If you sandwich enough stars, you beat the present stage. I beat "Normal" mode, which only had 8 stages, and got an ending cinematic. Then I tried "Super Hard" mode and failed to beat even the first level. Well even though I'm really not a fan of this "falling block puzzle" genre, I'll admit this game is pretty fun for what it is. Recommended. Next up was Columns (1990 - Genesis). In this one, sets of three vertical gems fall down. You can change the order of the gems, but you don't change their orientation (they are always vertical). You try to match gem colors in vertical, horizontal, or diagonal rows. This game was pretty easy to get combos in. I managed to get the top score on my first try, so I guess I beat it. Then I tried out Megapanel (1990 - Megadrive). In this one, blocks come from the bottom of the screen, and move upwards. You must arrange the blocks that appear much like a sliding block puzzle. You try to arrange at least three in a row. You have to do this very quickly, as more and more blocks fill from the bottom. If they reach the top, it's game over. Of all the "falling block puzzle" games I've played so far, this one felt the most like an actual puzzle. I mean, where you use your brain power rather than just quick reflexes. Anyway I managed to nearly beat stage 3 before I got Game Over. Unfortunately, the Game Over screen was shown so briefly, that I didn't have time to get a screenshot. Well I don't recommend this game as it gets stale rather fast. In Dr. Robotnik's Mean Bean Machine (1993 - Genesis) I didn't get far. I didn't even manage to beat the first stage... on my very first try of this game anyway. That was enough for me. I'm really not a fan of Puyo Puyo, and this is exactly that. Albeit Puyo Puyo released a year prior. I can see why folks like this game though, I'm not saying Dr. Robotnik's Mean Bean Machine or Puyo Puyo are bad games. I can see how folks can enjoy just zoning out with something like this and riding the meditative wave. It's just not for me at all. I didn't take a screenshot for this. Columns III (1993 - Genesis) continues the same style of Columns gameplay as before. Except in this game you've got a single player campaign. It starts off with the player visiting a pyramid, and battling a against a giant spider. You have your side of gems falling, the spider has its. So a boss battle, Columns style. Well, I didn't beat the spider. And, I have no idea how many more rooms or bosses are in the pyramid. Or if there are more areas beyond the pyramid. I'll say that Columns III had more polished graphics and sound than the original Columns. I wasn't enthusiastic enough to continue or take a screenshot. But this seems like a pretty decent game. Well I've got a few more games I plan to test drive for this theme. We'll see how it goes.
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Post by anayo on Jan 20, 2020 7:47:28 GMT -5
anayo Sarge toei Xeogred Since this month seems to be mainly about falling block puzzles, I think I'm going to play some more of those for this month. My question is; at one point do you consider a falling block puzzle game to be "beaten"?
I mean, most of these only offer high scores as results of playing. So with a high score related falling block puzzle, at what point do you consider it finished? Asking so I can know when to add these games to my HLTB.
Thanks guys. If the game has a roster of enemies like Dr. Robotnic's Mean Bean Machine, then it's whenever you beat all of them. If it's an endless block game like Tetris then use the same logic as a classic early 80's Atari game. Meaning you don't "beat it" per se, you just tally up your highest score. If you get a score that's so high you can't raise it any more, then I guess that counts as beaten.
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Post by Xeogred on Jan 20, 2020 10:17:41 GMT -5
Love that Megapanel cover art. I've been meaning to check out Columns, the OST for III is pretty awesome.
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Post by Ex on Jan 20, 2020 10:43:08 GMT -5
Love that Megapanel cover art. Yeah it's good stuff. Here's how the physical copy looks: The actual gameplay looks like this: I can't get over the doofy looking dude on Columns III's USA art. I mean... who even is this dude? And why's he so happy to be playing Columns III that he pissed himself? I like to think he tells his grandchildren his 15 minutes of fame was being on the cover of an obscure Genesis game box art.
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Post by toei on Jan 20, 2020 15:15:06 GMT -5
He must have worked for Vic Tokai cause I can't imagine that they went out and hired him just for his looks and general style. He's not exactly the cool teenager type they marketed the Genesis with.
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