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Post by Ex on Apr 10, 2020 11:10:36 GMT -5
the encounter rate is disgustingly high Truly the bane of many otherwise enjoyable 8 and 16-bit JRPGs. - 46 Okunen Monogatari - Harukanaru Eden e otherwise known as E.V.O.: Search for Eden, has received a full English fan translation: www.romhacking.net/translations/5486/It attempts to be better than the original official localization. I personally beat E.V.O. back in 2005, and I did enjoy it. Worth playing for something unusual. From a certain perspective one could consider this an action-RPG.
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Post by Sarge on Apr 10, 2020 12:18:53 GMT -5
Interesting on that SD Gundam game. It looks nice, anyway. Sadly, it seems it also doesn't work on real hardware (or most emulators).
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Post by toei on Apr 10, 2020 12:57:07 GMT -5
FCE Ultra runs it fine. But yeah, no real hardware due to rom expansion. Ex True, but this particular game has a really high encounter rate even by NES standards, and NES standards are worse than SNES standards. Once I got into the part with monsters, it was literally every 2-3 steps, 3-4 times in a row.
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Post by Sarge on Apr 10, 2020 13:56:52 GMT -5
Baaaaarf. Sounds awful.
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Post by Ex on Apr 10, 2020 14:03:13 GMT -5
this particular game has a really high encounter rate even by NES standards, and NES standards are worse than SNES standards. Once I got into the part with monsters, it was literally every 2-3 steps, 3-4 times in a row. I believe you man! I can think of two recent instances personally, where the encounter rate ruined otherwise great games for me; The Sword of Hope and Lagrange Point. Both of those not only have high encounter rates, like 2-3 steps 3-4 times in a row, but you can actually have random battles happen WITHIN an existing battle. As in, while you're fighting, randomly more monsters might appear. Ugh. Such ridiculous grind ruined both games for me. Sucks because I really liked both of those games quite a lot, except for their absurd encounter rates.
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Post by Xeogred on Apr 10, 2020 14:30:54 GMT -5
I personally beat E.V.O. back in 2005, and I did enjoy it. Worth playing for something unusual. From a certain perspective one could consider this an action-RPG. I was thinking of hitting it up again myself. That's one of the weirdest games I played way back in the early days of the internet and emulation, when you could only barely dig up information on some games and took the plunge randomly into roms. I never finished it but I think I recall getting a fair bit into it.
Glancing over the Wiki right now, this cracked me up because I always tend to think EVO was another Quintet game, since its themes seem to be right up their alley. Well turns out there's a strong connection with this guy: Apparently the Dragon Quest / Ideon composer did the score too, Koichi Sugiyama.
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Post by toei on Apr 10, 2020 15:17:27 GMT -5
Ex I quit Lagrange Point, too, when I was at least halfway through the game. I had reached a point of complete saturation, could literally not stand to fight one more random battle. And as you mentioned, not only was the encounter rate horrible, they even had the nerve to have a system where there's a random chance of another battle happening whenever a battle ends, without even going back to the main screen. Truly disgusting. And like most NES RPGs, it still felt too basic and undeveloped for me, anyway. I was fooled by the advanced graphics and FM sound. Xeogred I don't think it's true that Takashi Yoneda designed Actraiser like that wiki says. If you look at the credits, he's just one of 10 names listed under "ENIX Staff". Like, the 6th or 7th name in the bunch, which implies a minor role in the development to me. He was neither the director (that's Masaya Hashimoto, who also directed Soul Blazer & ActRaiser 2 and produced Terranigma) nor producer. The scenario was by Tomoyoshi Miyazaki, who wrote all the Quintet games (as well as Granstream Saga) and participated in the game design for a bunch of them. Yoneda did direct EVO's PC-98 prequel, 46 Okunen Monogatari: The Shinkaron.
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Post by Ex on Apr 10, 2020 16:21:32 GMT -5
I was thinking of hitting it up again myself. I think it's worth playing through overall. Just be aware the final boss is either easy or nearly impossible depending on what you ultimately evolve into. Let's just say the less homo sapien you become the more difficult it'll be. I was fooled by the advanced graphics and FM sound. I ended up just downloading Lagrange Point's OST because that was really the reason I was playing it anyway.
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Post by Ex on Apr 20, 2020 8:48:05 GMT -5
SD Gundam Story: Knight Gundam Legend for Famicom has been translated: www.romhacking.net/translations/5482/EDIT: This is a revision patch! Take note: "The ROM was expanded past its mapper limitation and will not work on hardware and most emulators. The latter issue is an easy fix that is encouraged to be reported to emulator devs to support the translation. The game like a lot of Bandai games, uses an EEPROM which is not supported by flashcarts and the only way of playing this on hardware would be to modify the original cart, but the ROM expansion kills that."
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Post by Xeogred on Apr 20, 2020 11:48:39 GMT -5
The SATAN Gundam? Damn!
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