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Post by EasyHard on Oct 11, 2020 21:23:33 GMT -5
Man, world 2 of Bomberman 64 is several times better than world 1. There's more enemies and items all around, and more stuff to do to/interact with in order to navigate the levels.
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Post by Xeogred on Oct 12, 2020 3:27:00 GMT -5
Man, world 2 of Bomberman 64 is several times better than world 1. There's more enemies and items all around, and more stuff to do to/interact with in order to navigate the levels. Going to stick with it? The difficulty keeps going up!
Now I forget but were you familiar with the Hero games in comparison?
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Post by EasyHard on Oct 12, 2020 9:52:27 GMT -5
Going to stick with it? The difficulty keeps going up! Now I forget but were you familiar with the Hero games in comparison?
I haven't played Bomberman Hero or Second Attack, but I want to try them. I'm midway into world 3, the fire stage. After the mini-boss (the enemy bomber) the level opens up quite a lot, which is where I died & continued last. I like fighting those bomber villains, they are better than the full bosses. I got my first switch puzzle where you have to throw & bounce bombs, which was fun to figure out. My opinion on the game has been decidedly positive since completing world 1, but honestly I'm not excited to keep going right now.
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Post by Deleted on Oct 12, 2020 16:11:31 GMT -5
Saw [2009] for the PC Saw is a survival horror game developed by Zombie Studios and published by Konami. About a decade ago, Konami snatched the opportunity to ride the success of the Saw movies and had acquired the IP with plans to make it their next big franchise as well as a spiritual successor of sorts to their Silent Hill series. That obviously did not happen, but Saw is still an interesting game and one I had much more fun playing than SH: Homecoming. The game - which is powered by Unreal Engine 3 - is set entirely at night and inside an abandoned asylum. The environments ooze decay and make for a properly unsettling atmophere. The main character is former Detective Tapp - one of the characters from the first movie - who's been kidnapped by the man he was pursuing - the Jigsaw Killer - and now has no choice but to overcome the many tests and puzzles the enigmatic villain is going to throw at him if he wishes to survive - or, even better, find out the identity of the Jigsaw Killer. If that wasn't hard enough, Tapp is also forced to confront his own 'demons' throughout the game. See, the Jigsaw Killer is no mere moustache-twirling villain - he actually wants to impart a lesson to his victims. He wants to make them better persons - in the off-chance that they actually survive his trials, that is. As it happens, some people Tapp is acquainted with were also kidnapped and he'll have to save them at the end of each chapter. People like the wife of his late partner, Detective Sing, who blames him and his obsession with the Jigsaw Killer for the death of her husband. The Jigsaw Killer apparently wants Tapp to redeem himself for his past mistakes and hopefully give up his obsession. At the end of the game, you do have a choice between 'Freedom' and 'Truth'. Needless to say, I thought the villain, his relationship with Tapp and the interactions among the characters were all pretty compelling. The game itself, however, is not your traditional survival horror and can be best summarized as DO YOU WANT TO PLAY A MINIGAME?Saw is all about puzzles - or rather, minigames. Often, they are timed minigames. Solve this minigame(s) or the whole room is going to go boom with you inside it kind of. It sounds terribly frustrating, but the puzzles are not insanely difficult and I didn't have to repeat the same section all that often in order to get it right. These become particularly challenging at the end of each chapter, when you'll have to solve one or several timed minigames to save other victims your captor has kidnapped. When you're not dealing with minigames, Saw reminds me a lot of Manhunt. The gritty atmosphere, gore and focus on melee combat are all there. Not to mention how you'll definitely get some Piggsy flashbacks from Pighead - who seems to enjoy tormenting you throughout the game. While the game doesn't have a proper stealth system, you're still highly encouraged to take care undirectly of your opponents - these are random thugs kidnapped by the Jigsaw Killer and instructed to kill you if they want to make it out alive. There are environmental traps you can set and later on you can even craft some traps of your own. Melee combat itself is not very good, but the trick is to let an enemy take a swing at you, take a few steps back so he misses, then immediately attack. Unharmed enemies are actually worse, because their punches are much faster and they can stunlock you easily. Luckily, enemies never carry firearms - worst case scenario, they'll throw molotov bottles at you. You can get your hands on a revolver a couple of times throughout the game - you can get a few shots out of them, but then you're on your own. All in all, Saw is definitely flawed, but I still liked it for the most part. The villain and atmosphere truly make the game. The minigames can get repetitive, but I didn't mind them as much as I thought I would. The combat is subpar but there's not all that much of it and once you get used to it, you won't find it frustrating and will be able to make quick work of any opponent. For someone who wasn't expecting much out of this game and wasn't a big fan of the movies, this was a pleasant surprise. 3/4
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Post by Ex on Oct 12, 2020 16:12:20 GMT -5
My opinion on the game has been decidedly positive since completing world 1, but honestly I'm not excited to keep going right now. That's basically me and every video game lately. Perhaps just a case of being overexposed and overindulged. Well, I didn't play a single video game all weekend, not Friday, Saturday, or Sunday. I did plan to yesterday, but after doing a tremendous amount of drywall removal, I was too tired to push vidja buttons. Basically all I've been doing at night lately is binging The Dead Files while researching/buying grognard wargames. (Also selling off a lot PS2 and Xbox games on eBay lately.) That said, I am gettin' the ol' itch in the button fingers, so tonight I hope to at least finish Castlevania: The Adventure ReBirth. Then see if Shattered Memories is really gonna be worth my time or not (1.5 hours in it thus far). I suppose I could finagle Digital Devil Saga into this theme, considering it's full of demons, ghosts, and monsters. I've got about 11 hours in DDS, but that game wore me out because it's encounter rate is just ridiculous! I love everything else about DDS, really I do, but the damnable encounter rate just grinds me down after a while. Also got some horror games on my DS to check out, a few N64 games to look into as well. Not hurting for stuff to play at all, just having a hard time getting my wanna play impetus motor revving lately.
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Post by Sarge on Oct 12, 2020 16:34:28 GMT -5
I can vouch for going through periods where I just don't feel like playing a game. Even a game I enjoyed when I started it! Honestly, gaming really does take some active effort, and as Ex alludes to, being tired just doesn't mix well with it. I absolutely understand how people can instead prefer watching movies or shows instead, especially after a long day. I bought my DS Lite with me on this trip (wanted to travel really light gaming-wise), and I've been working on a GBA game for this month. It's... uh, it's horror-adjacent, anyway. And quite fun, too - it's a game I've always wanted to play through, and I started it up years ago only to fall off the wagon like I always do. Hopefully I'll actually take this puppy down.
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Post by Ex on Oct 12, 2020 16:48:54 GMT -5
Yeah, being tired does not work well for video gaming, especially challenging video games. Also doesn't help that I usually cannot start playing video games until 9:30PM at the earliest. My real life simply isn't conducive to playing video games during the day time, or early evening even. It's late night gaming for me, or nothing at all. It's... uh, it's horror-adjacent, anyway. And quite fun, too Could it be one of these... ?
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Post by Sarge on Oct 12, 2020 18:31:42 GMT -5
Not those, but it does remind me that I should pick Master of Spirits back up again. It's sort of a simpler Igavania - or at least the engine and combat flow feel very similar to Aria of Sorrow.
I'll throw out one more hint before I just go ahead and spill the beans, 'cause I'm terrible at teasing games (I actually feel kind of bad about being intentionally obtuse). Let's just say the method for playing the game originally was less than ideal.
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Post by paulofthewest on Oct 12, 2020 18:35:46 GMT -5
Doom64 (N64) is the sequel to Doom II initially release on the N64 and eventually ported Windows/Switch/PS4/Xbox in 2020. I played the N64 version.
Doom64 plays like its predecessors (2D sprites, 3D background, and the marine can't jump), but with some welcome updates. The first one you will notice are the Sprite upgrades, which replaced the cartoon-like Commander Keen look with a more dark/underworld theme to them: -> Also, the environments are crisper and the N64's anti-aliasing is a noticeable improvement.
Another addition was a new laser weapon that I haven't seen before which upgrades from discovering relics/parts. It functions just like you'd think a laser weapon should, but with a slow rate of fire at first. When fully upgraded it is a rapid burst fire auto-aiming master of destruction! The first run through I didn't get the upgrades, but the second I snagged each one and the final upgraded weapon turns the final boss from royal pain to cake walk.
The levels are well designed and some are pretty memorable. There were a couple (the spiral staircase comes to mind) were letting the enemies spawn would force them to fight each. I'd just run and hide for a moment until I heard enough of them down and them come out blazing. Other parts of the level improvement are hard to explain, but when you play, the levels are more in-depth and, in general, flow a little better.
On thing that was a pro and con at the same time was the darkness setting of the game. I turned my both the game and TV on max brightness and some levels were still hard to see during the day. This lead me to only play the game when the sun was down, which does add to the atmosphere of the entire game. Unfortunately, this cut down on the time I was able to play, but I believe it made the experience better overall.
The only real con I see over the predecessor is the additional platforming. Yes, despite the fact that Doom Guy still can't jump, you have to run from platform to platform. This wouldn't be so bad if it was easy to tell how far you can make a "run". Also, some platforms required you to run to one, stop, then run to the next. If you tried to run straight through (like I did) you would not always make the second platform.
Pros: + Great graphical upgrade + New Weapon + Fun levels (I loved that they threw in a 2 or 3 "battle-royale" type levels, not that I&II didn't have those.) + N64 Controller fits very well with Doom (since you don't have to precision aim and the C-button are great for strafing.) + Atmosphere is very relevant
Cons: - Took the dark theme a little too far in parts - Weird platforming - Final Boss is a pain if you don't upgrade the laser.
8.5/10 Overall if you are looking for classic doom, Doom64 delivers in spades. The upgraded environment, additional weapon, and improved levels polish up the classic Doom experience.
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Post by paulofthewest on Oct 12, 2020 18:40:39 GMT -5
I too go through waves of video games, but it always comes back =)
In general tiredness is less video game playing, except for RPGs, since I have all the time in the world to hit the attack button.
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