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Post by Deleted on Dec 1, 2020 0:30:21 GMT -5
Even if it's the "weakest", it's still a great game. Seconded. I love the game, and might even like it more than the successors (though I can admit it's the "weakest" of the bunch). Great fun, great music, no slow spots, Soul Blazer is fantastic.
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Post by toei on Dec 1, 2020 0:37:53 GMT -5
Even if it's the "weakest", it's still a great game. Seconded. I love the game, and might even like it more than the successors (though I can admit it's the "weakest" of the bunch). Great fun, great music, no slow spots, Soul Blazer is fantastic. I think he was referring to Illusion of Gaia being the weakest. Which it is. I love Soul Blazer too, though. I think pretty much everyone here does except Ex. As for me, I think I'll wait a little to put out my own list as I haven't gamed all that much this year, and there's a month left, so maybe I can fit a really good game or two in there.
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Post by Sarge on Dec 1, 2020 0:44:50 GMT -5
toei , @opwuaioc: Yeah, I was referring to Gaia. I love Soul Blazer. I personally thought of that as the weakest for some time, mainly because of its age. It just doesn't look as great as the other two, but it also cuts the fastest pace. I've really come to appreciate what it does after delving into the Ys series. Also, I know Ex likes Soul Blazer, it's Terranigma he doesn't care for.
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Post by Ex on Dec 1, 2020 0:46:19 GMT -5
I love Soul Blazer too, though. I think pretty much everyone here does except Ex. Wrong, Ex loves Soul Blazer. I've even beaten the game more than once (a rarity for me). Most recently last year, giving it an 8/10. I also quite enjoyed Illusion of Gaia. Terranigma however, is a hot mess of a game, continuously buoyed by the exoticism of it never having released in North America.
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Post by Sarge on Dec 1, 2020 2:05:58 GMT -5
Terranigma however, is a hot mess of a game, continuously buoyed by the exoticism of it never having released in North America. Eh, I don't really think so. At least not for me. The Starstone stuff didn't bother me, but then again, I also love Dragon Warrior III and didn't mind scouring the world for them. And I think if it had been released here in the States, it would have easily risen well up the ranks of SNES ARPGs just on the strength of its combat alone. I do, however, think it probably could stand a little more polish in its localization. I think the reason most people rag on Gaia is that it's mostly linear in nature. But honestly, that's also not something that bugs me if done well. It's an extremely polished game, and I loved switching between forms to solve puzzles.
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Post by Ex on Dec 1, 2020 2:38:00 GMT -5
Well the starstone stuff in Terranigma was the last straw for me, not the only straw. But I realize I'm the odd man out concerning my opinion of this Quintet game. I'm glad Terranigma provided so much fun for other players, even if it wasn't for me.
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Post by toei on Dec 1, 2020 2:48:22 GMT -5
I could have swore that Ex implied he preferred Gaia over Soul Blazer not so long ago. I had posted something along the lines of "I think everyone here prefers Soul Blazer" and he had replied "not me". Something like that. Or could it have been Anayo? I know we weren't talking about Terranigma, because I also didn't love it. I blame the fact that I followed a walkthrough closely out of fear of missing discoveries and inventions, and it ironically ruined the game's sense of discovery. I never made that mistake again. I always thought I should replay it one day. I'm sure I wouldn't remember most of it. Also, combat is nice, but it's not quite Beyond Oasis, either. And yeah, for Gaia, the linearity went a bit too far for me (it used to really bother me when RPGs would take you to a new location and bar you from ever going back, but it probably wouldn't today), and I remember thinking the story was kind of weaksauce. Soul Blazer's feel and concept felt unique and mysterious rather than pedestrian - it's a little like ActRaiser, and a little like Alundra (entering someone's dream), but it's mostly not your average action RPG, and I found reviving the world very compelling at the time.
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Post by Ex on Dec 1, 2020 2:59:27 GMT -5
While I've beaten Soul Blazer twice, I've only beaten Illusion of Gaia once, and that was back in 1997, when I was a senior in high school. I still remember a lot about the experience though. Back then I'd probably have given Gaia a 7.5/10 (meaning above average but not great), not sure what I'd give Gaia these days if I were to replay it now. But Soul Blazer was reconfirmed for me last year as a solid 8/10 (definitely great). Maybe someday I'll give Terranigma a second chance, but honestly I'd rather finish The Granstream Saga first.
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Post by toei on Dec 1, 2020 3:04:26 GMT -5
I really dug The Granstream Saga too. More than Gaia or Terranigma, actually. But again, the general atmosphere of its world played a large part. And I'm a sucker for floating island settings.
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Post by Xeogred on Dec 1, 2020 12:49:17 GMT -5
That's the void in my Quintet experience. Wasn't it their last game too?
And yeah, originally on the last page it was me implying that Illusion of Gaia is the weakest game compared to Soul Blazer and Terranigma. Sarge is right though, Gaia's still a pretty solid ARPG on the SNES I'd recommend to anyone on the system. I just had a few gripes with it, the localization or something was terrible and it just didn't give off the weirder cool vibes I got with Quintet's other stuff. I have the most nostalgia for Act Raiser, but I'll admit I'd take the Soul/Gaia/Terranigma trilogy over it thesedays. Robotrek is pretty cool too but I never got too far into it.
Whenever the Starstone thing comes up, I can't recall what it is at all so I guess it wasn't an issue for me. I do think the pacing to Terranigma is weird for sure though. It starts off very Zelda with you in the underworld just purely dungeon crawling basically. Then as the world evolves, I love that stuff. But I recall managing the towns and backtracking in the third act or so, made the action take a big backseat for a bit of a stretch. The ending was incredible though, so for me the peaks of the game outweigh some of my nitpicks. It felt like a melancholic cinematic experience... on the SNES. The combat and music is top tier.
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