|
Post by Ex on Nov 28, 2021 0:29:52 GMT -5
Unreal | Everyone who experienced Unreal when it came out praises it to high heaven. Not everyone.
I've spoke out against Unreal multiple times on HRG. Its sequel sucked too, but I finished that one because co-op.
|
|
|
Post by paulofthewest on Nov 29, 2021 16:08:16 GMT -5
Indycar RacingThis game's MS-DOS vibes charmed the heck out of me, but I couldn't figure out how to get music working at all, nor could I handle my racer smoothly enough to not incessantly skid against the racetrack walls. The latter would always cause me to come through in last place. I play that game to death as a kid. I do recall the sound was bad. For the sound, all I remember is getting the PC speaker to work and nothing else. Going back to the past... I wonder if there's any human out there who did NOT dump this game: Just like EasyHard, I liked it as well as a kid. I'm pretty sure I wouldn't like it now though. It can get very repetitive.
While there are plenty of games I'll play the first hour of and then never again, I can't think of one I've dumped. I'm sure there is one somewhere, but once I get past the beginning I like to finish it.
Of course I'm excluding games that don't actually end. Like Galaga (unless you say level 255 is the end, then yes I've beaten it.)
|
|
|
Post by Xeogred on Dec 9, 2021 19:51:26 GMT -5
7. Eternal Ring
Stopped playing this one a week or two ago. I dabbled into it a bit alongside some other From Software first person games after beating Shadow Tower Abyss. I'd say I put about 5 hours into Eternal Ring and while it seems to be short for its genre, videos I was glancing over still looked like it would have been another 10+ hours to roll credits but I wasn't interested enough to keep going. The level design was just way too boring after awhile and repetitive. While probably intentional for a first person dungeon crawler because I know it's a theme for those to have mazey environments sometimes, here is just seems like a lot of artificial fluff. Once you've seen a room and hallway or two, you see that same set piece dropped down dozens of times. This kind of thing in old 3D console games always makes me think of Time Splitters' level editor. Which sounded amazing on paper to kid me back in the day, but then when I realized you only had like a dozen set rooms to work with, the novelty wore off instantly. It doesn't help that STA spoiled me greatly here too. Every area and room in that game is hand crafted and unique, so it was a joy to explore.
Eternal Ring is cool overall so I'm not totally knocking it. Had I bought this in the 2000's, I probably would have enjoyed it a lot then and finished it. But for now, it was fun for a few hours and I'm ready to move on to better games.
+ Excellent music + Technically impressive for a 2000 PS2 game, runs real smooth + Cool concepts and fun combat
- Not a lot of depth after a few hours - Boring repetitive level design
|
|
|
Post by toei on Dec 9, 2021 21:40:34 GMT -5
About 9 or 10 days ago I dumped the NES RPG Juvei's Quest (which is a transliteration error, as it's about Yagyu Jubei and should read Jubei's Quest), by Birthday (the company that co-created the Shell Monsters Story series) and Namco(t). Although it's based on a historical character, it's a fantasy story with magic and demons. It does have a few clever ideas to set it apart from other basic, NES-era DQ-wannabes. The first is treasure maps. At various points, you can find or be given maps that show a X at a specific location, say on the overworld. Search that spot and you'll find some treasure, which is usually worth it. That gives you a good reason to explore the overworld, so it's pretty cool. Secondly, on top of regular party members, there are also assistants that join you. The first is a thief that can be called on to disarm trapped chests and gather information in any location. Unfortunately, in practice, almost every chest in the first major dungeon is locked, so you need to call him and listen to the same little speech for every damn chest, and even then, he might fail, at which point you suffer the trap's consequence and have to do it again. The dungeon is also long and filled with traps. By the time I quit, I could not take one more battle.
One moment I did enjoy: in the second town, there's a NPC that complains about a dog stealing his wallet. There happens to be a dog in the nearest house. If you talk to it, it just says "woof", but if you search it, you get something like 2000 ryo, a huge sum at that point in the game. In most NES RPGs, the search function is basically useless, so the fact that they thought of doing that was really cool to me. It's a shame the game has to be so unbearably tedious. I really should have known, because outside of Dragon Quest IV and maybe a couple others, I really don't like NES RPGs, but I thought I'd give that one a shot.
|
|
|
Post by Sarge on Dec 9, 2021 22:19:00 GMT -5
Unfortunately, it feels like most NES RPGs tried to clone Dragon Quest but didn't have the magic of those games. It really is remarkable what Enix and friends achieved with that series in those early formative years of JRPGs.
|
|
|
Post by Ex on Dec 10, 2021 0:05:57 GMT -5
I put about 5 hours into Eternal Ring and while it seems to be short for its genre, videos I was glancing over still looked like it would have been another 10+ hours to roll credits Eternal Ring took me 13h 30m to finish without a walkthrough. I'm glad you put some time into it, even if you didn't finish it. I wouldn't put ER in the same class as Shadow Tower Abyss or King's Field IV, so I get why you didn't stick with it. We do at least agree its OST is quite good.
|
|
|
Post by Xeogred on Dec 21, 2021 19:20:59 GMT -5
I casually watched a speedrun of Eternal Ring today (about an hour long)...
Um, WTF was that?
|
|
|
Post by Ex on Dec 21, 2021 21:31:58 GMT -5
A very good game that you dropped too soon.
|
|
|
Post by Xeogred on Dec 22, 2021 0:10:43 GMT -5
|
|
|
Post by Chema on Dec 22, 2021 11:06:45 GMT -5
You just suffer through glacially slow and deliberately unintelligible voice acting that slowly mumbles each line of text before the next subtitle appears Reminds me of another Suda51 game I dumped: People who praise Flower Sun and Rain either didn't play it very long, or are secretly hoping to troll others into suffering through it. I wised up fairly early on and dumped it with no remorse. For what's worth, Suda 51 admits the DS version was less than stellar.
|
|