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Post by toei on Apr 12, 2022 0:27:02 GMT -5
People seemed to like Gurumin, to me it was like a 6 out 10, back when that was a bad rating for me (today it'd be a 5 at best, probably). People called it charming a lot, which is usually what happens with games where the lead is a little kid, but it was basically more of a half-assed platformer than action RPG. Zwei looks better.
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Post by Ex on Apr 12, 2022 1:04:06 GMT -5
The thing that killed Gurumin for me was its childish cartoon sound effects. Like a BOING! spring sound every time you jumped... the sound effect design was awful, I couldn't stand it. There may be a decent game buried underneath the obnoxious sound effects, I don't know. I do know Threads of Fate > Gurumin all day every day.
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Post by bonesnapdeez on Jul 11, 2022 12:00:44 GMT -5
I liked Gurumin enough to play through it twice. But yeah, it be silly. And the start of the game is way too slow.
Still a fan though. A nice relaxing never-need-a-walkthrough time of ARPG.
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Post by toei on Oct 2, 2022 14:40:16 GMT -5
I'm mad that I spent a good part of the day playing Canon: Legend of the New Gods, aka Fengshen Yinjiechuan, one of those '90s Taiwanese RPGs for the Genesis that was released in English on Steam. This one's a typical SRPG. It started out decent enough, but the last few battles have been unbelievably terrible and it seems like it's not done getting worse. First they introduced multi-floor maps - caves, dungeons, that sort of thing - which seemed cool the first time, but then they immediately followed it with a ridiculously long and tedious 10-floor battle filled with health-sponge enemies, and then yet another one - apparently, every map is going to be like this now? And then the third of these has motherfucking infinitely-spawning enemies - these dickhead sorcerers appear every few turns, summon a pair of annoying enemies that take 3-4 hits to kill (so you can only kill 1 or 2 a turn), and disappear. And all this over some completely random fetch quests that have (apparently) nothing to do with anything. Just tedious garbage. Who thinks any of that is a good idea? SRPGs battle are already long and slow, infinite reinforcements is just torture.
It sucks because this happened just far enough into the game that I had time to get into it.
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Post by Ex on Oct 2, 2022 21:44:54 GMT -5
Just tedious garbage. Who thinks any of that is a good idea? SRPGs battle are already long and slow, infinite reinforcements is just torture. I feel your pain. The exact same crap happened to me with this SRPG: But I ended up beating it anyway because: Sunk cost fallacy is a helluva drug.
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Post by Xeogred on Nov 13, 2022 20:14:50 GMT -5
Dumped is harsh, but I'm not sure I'm going to keep playing SMT1 (PSX) for now. I feel like a few hours in and I kind of saw what it had to offer. No real complaints other than it just being a very basic vanilla game. SMT was my next target to kind of "100%" franchise wise like I have been in tackling the Dragon Quest series now. But I keep thinking lately I should relax a bit on this agenda haha. I got a bunch of other later SMT's I could play instead. Guess it's humorous to think DQ1-2 SNES intrigued me a bit more and kept me interested.
Anyone else feel the urge to play a long running franchise from top to bottom? I always think us retro gamers think more like that than not.
Maybe Persona 1-2 are cooler than SMT1? Maybe SMT2 a huge step up? Maybe Phantasy Star 1 is cooler? For something maybe a little similar, first person wise.
I'll never say never. Again, no real issues with SMT1, it seems neat and it's unusual for me to do this. But I might have better things to play.
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Post by toei on Nov 13, 2022 20:18:54 GMT -5
SMT2 is not significantly better. If you couldn't stick with SMT1, I'd skip it. It a bit more story, but other than that it's more of the same.
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Post by Xeogred on Nov 13, 2022 20:27:37 GMT -5
Do demons still not level up in that one? I think if there's one thing... I didn't like that much here. Even though you get three main human characters and maybe another from what I saw. For me going in reverse it was like SMT3 meets Digital Devil Saga 1-2, but I kind of wanted a better monster recruiting/fusion experience since I loved that about SMT3. lol (I knew SMT1 would be more primitive in ways though).
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Post by bonesnapdeez on Nov 13, 2022 20:42:10 GMT -5
Somewhat related but I bailed on the original Fami Megami Tensei a couple years ago, on account of it being hard, tedious, plus the realization that I don't really like monster-raising type RPGs at all.
But yeah, playing a JRPG series from start to finish (or playing the "classic" games in order and bailing once the series goes to shit) is a huge endeavor but can be fun as hell.
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Post by Xeogred on Nov 13, 2022 20:53:17 GMT -5
Somewhat related but I bailed on the original Fami Megami Tensei a couple years ago, on account of it being hard, tedious, plus the realization that I don't really like monster-raising type RPGs at all. But yeah, playing a JRPG series from start to finish (or playing the "classic" games in order and bailing once the series goes to shit) is a huge endeavor but can be fun as hell. Yeah, love going back to seeing the roots of a series you get hooked on. Sometimes it works better than not heh.
Have you played SMT3 by chance? I'm honestly not always that big on monster capturing styled JRPG's either, but that one had me freaking hooked and addicted to fusing the demons and such.
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