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Post by Sarge on Jan 29, 2018 12:15:09 GMT -5
That's what I'm using, the PS-X-Change disc. I've still got the metal spring that you put in to depress the lid sensor. I noticed that the TY discs + that new drive do a reasonable job of producing burns. I burned some at 4x and one at 8x, and at least for the game I burned at 8x, it seemed to be less "funky" with the drive noise, so maybe that's the optimal speed for PSX, at any rate.
It's not a system I play much anymore, at least not on that hardware. Since I've already got the PS2 out, it kinda invalidates it (plus I can get component), and much of my PSX gaming actually happened on the PSP over the years. I did the whole "convert to EBOOT" deal with a lot of my library.
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Post by Ex on Jan 29, 2018 13:12:24 GMT -5
That's what I'm using, the PS-X-Change disc. I've still got the metal spring that you put in to depress the lid sensor. Ha ha, yeah, I actually super glued the spring into place back in 2006 when I was using this method. Maybe a little ghetto, but the spring's still there! so maybe that's the optimal speed for PSX, at any rate I've got an old burner that burns legit 2x speed. I use that speed (plus TY discs) for Dreamcast, PS1, and PS2 games, has always worked great. I'm just glad you got something working. Just goes to show how finicky burners and readers can be I guess. I did the whole "convert to EBOOT" deal with a lot of my library. I did that for a while too, playing PS1 games on my PSP. But then I started using Android ePSXe on my phone, and that trumped EBOOTs. Main reason is on my phone, it's got a much bigger screen than the PSP's, and its also an OLED. Plus ePSXe has some nice extra features (higher res polys, fast forward, more robust savestate capability) that the PSP's PS1 emulation doesn't have.
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Post by Sarge on Jan 29, 2018 13:19:45 GMT -5
Well, that, and media to boot. This Plextor drive I picked up does legit 1x, but it actually performs much worse. The PSX won't even read the disc at that speed! Guess it's just too slow for modern media. I'm starting to slide away from the PSP again, too. Mainly because of the features you mention, plus a larger screen. Although I did buy a ton of RPGs (that I already own, of course) during Sony's flash sales so I can play 'em on my Vita. I know the LCD version of the system doesn't look as nice as the OLED, but it still beats the mess out of the PSP's screen. Used to think that screen was amazing (and it kinda was back in the day, the 2000 model was legit), but the color vividness from newer LCD panels makes a massive difference. And the pixels are so sharp they could cut you.
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Post by Ex on Jan 29, 2018 16:06:53 GMT -5
And the pixels are so sharp they could cut you. No kidding. I find I have to enable a slight screen blur with emulators on my Droid 2, because otherwise the sharp contrast on old 2D games starts to cause eye fatigue. Never was an issue with older lower res screens. Not that I'm complaining, just saying it's a thing I do.
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Post by dunpeal2064 on Jan 31, 2018 5:06:01 GMT -5
I've dabbled in SPRGs here and there, but never really dove into them as much as traditional RPGs. I think a big issue for me is that I was trying a lost of the newer (post-Disgaea) games, and they are very obtuse.
I do love FF Tactics, which was my introduction to the genre, and when Disgaea first came out, I sunk around 500 hours into it. I recently purchased a translation-patched cart of Tactics Ogre: LUCT for the SNES, which I tried to get into, but I found it a rather difficult game to get into. I almost immediately felt like I should be referencing a guide or something. Maybe some discussion here can help start me off, as its a game I would love to at least get into and enjoy, seeing as to how its basically FF Tactics Zero.
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Post by Ex on Jan 31, 2018 9:56:13 GMT -5
when Disgaea first came out, I sunk around 500 hours into it That's a series I keep meaning to try, and keep forgetting about. I own a bunch of Disgaea games on PSP and PS3 anyway. Maybe some discussion here can help start me off, as its a game I would love to at least get into and enjoy, seeing as to how its basically FF Tactics Zero. Well I'd recommend the PSP version of TO over the SFC one, the PSP version offers a lot of improvements. That said, I just wasn't nearly as enamored with TO as I was FFT. Rather than regurgitate a lot of thoughts, I'll just post my TO:LUCT review from last year: LINK
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Post by Xeogred on Jan 31, 2018 21:32:37 GMT -5
Disgaea is too endless for me. I remember the guide book for 2 has a full page calculation of how you can get 65 billion HP, after hitting level 9,999 and respected your character several times over. In this game you can go into items to level them up as they generate dungeons. But later on as the items get better, the dungeons they generate get bigger. I'm talking 100 floors worth. You could probably spend 10 some hours just trying to level up one weapon. This game is disturbing.
You could give Tactics Ogre Knight of Lodis a try on the GBA. It's much easier than LuCT and way better than that crappy Tactics Advance.
As for LuCT, I'm not sure what to say. The SNES version at least, is one of the hardest things I've ever beaten. I had to sacrifice 10 characters (even special ones) to simply get through the game... redoing the battles was not an option because of how lucky I got through some of them. I remember archers being amazing. It gets a little easier as it goes and you do get an ability to revive units in battle but not until way later. But yeah, hard as fuck balls.
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Post by Ex on Jan 31, 2018 21:36:57 GMT -5
Disgaea is too endless for me. I was under the impression one could beat Disgaea campaigns without grinding much. But if one chose to grind endlessly for power leveling it was possible. Is that wrong? Do you have to grind for dozens of hours to beat a Disgaea campaign? You could give Tactics Ogre Knight of Lodis a try on the GBA. It's much easier than LuCT I'll give it a shot someday. IMO Tactics Ogre doesn't get challenging until the Hanging Gardens section. That part is a difficulty catapult, not a curve. and way better than that crappy Tactics Advance. What's so awful about the GBA FFT? What about the DS FFT?
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Post by Xeogred on Jan 31, 2018 21:51:34 GMT -5
SNES LuCT is a completely different beast. I'm too rusty on the knowledge of the differences since it's been years, but the PSP remake (last I remember the version you played?) had dozens of significant changes and it sounds like a completely reworked game. For better and worse. I wouldn't be surprised if it's still challenging too but the SNES/PSX game is one of the hardest things I've ever played by miles. I edited my post above. There is no other JRPG or whatever I've played where it felt like to progress I had to keep going after sacrificing units like I did in LuCT. There was no turning back after dozens of critical battles. The only thing that made it easier near the end was finally having the ability to revive units in battle. Then I grinded a bit in this huge optional tower at the end to get some new stuff to help the finale. Maybe I can dig up my rom/save. FFTA starts off with a snowball tutorial fight. Childish story compared to Matsuno's stuff. And the entire game has this rules gimmick where some randomized magic will be banned per battle or something weird like that. I know I'm biased against FFT, ultimately I still think it's fine, but I think FFTA just sucks and dropped it pretty quickly. finalfantasy.wikia.com/wiki/Law_system_(Tactics_Advance)I put about 50 hours into Disgaea 2. I definitely don't think you need to fall into the grinding loop to beat it, but I got sucked into that stuff on the side and that's probably why I clocked out on it. It ruined my focus and the drive to finish it haha. I am not surprised at all to hear dunpeal put 500 hours into one of them and that's why I'm not touching them again.
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Post by dunpeal2064 on Feb 1, 2018 3:35:44 GMT -5
Yeah, Disgaea (at least 1)'s campaign can be tackled without grinding much at all. Its just the end-game stuff and hundred-floor item dungeons that end up extending the game's life. Something that was a boon to me when it first came out, since it was the only new game I had. I don't think that content is necessary to get the Disgaea experience, though, its more just "If you are having fun, here's a few hundred hours of stuff to do"
I personally enjoyed FFT:A, though I understand why it would disappoint. It loses the mood and story from FFT, but its gameplay (Assuming the judge system doesn't turn off) is great. I love FFT, but I don't think its perfect, as its balancing is just awful. FFT:A, from a gameplay perspective, is much more well-crafted and well-balanced. As in, the hardest boss isn't super early in the game, and you don't get a bunch of busted NPCs to faceroll the end with.
The judge system, basically, bans something from each match. Its not random, it moves as you do, so you can manipulate it, and you also get cards that let you alter the rules, and these rules are applied to enemies as well. Its weird at first, but it does allow for some cool tricks.
I think I still prefer FFT overall, since it has such a great tone throughout, but FFT:A is certainly worth playing imo.
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