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Post by Xeogred on Sept 15, 2022 20:33:47 GMT -5
My biggest "I wish this actually came out back in the day" 3DO game is Tomb Raider. I would expect graphics like this on the Sega Saturn, not the 3DO. This is wild. Even kind of looks better than the Saturn version in ways.
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Post by toei on Sept 15, 2022 20:58:34 GMT -5
It makes sense to me. If you look at Alone in the Dark, which was an early release, it stands to reason that something like this would be possible. Notice that it was running slower than the released versions, though.
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Post by anayo on Sept 17, 2022 17:59:50 GMT -5
Also anayo , there's a attack copter exclusive on 3DO:
I looked up a youtube video of Scramble Cobra. This would have amazed me when Sega Genesis was my daily driver. By now, though, I'm probably too spoiled by Comanche Gold on PC. I've been mentally comparing my current play through of Comanche Gold on the PC to a Sega Saturn helicopter game I played in high school - either Black Fire or Black Dawn. (I can never keep those two games straight.) It was okay at the time because I really wanted something to enjoy on Saturn. But I can't go back to it now. The draw distance is way too close to the camera (in Comanche Gold you can see two miles into the distance.) Also I think they simplified the gameplay to make it work on a control pad. I'm beginning to think some genres just don't work so well outside of the PC, namely helicopter and mech sims, RTSes, and first person shooters. (Actually there are really good console exclusive FPSes, but I'm growing unenthused by console ports of PC FPS titles.)
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Post by toei on Sept 17, 2022 19:08:01 GMT -5
...point-n-click adventures, too. Basically any genre that really revolves around using the mouse is going to struggle on a console using typical controls.
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Post by anayo on Sept 17, 2022 21:58:00 GMT -5
...point-n-click adventures, too. Basically any genre that really revolves around using the mouse is going to struggle on a console using typical controls. While playing Snatcher for Sega CD I started to get this weird feeling that made me think, "Was this originally a computer game? Cause it feels like one." Then I looked it up and it turned out it was originally a PC-98 game or something like that. In the case of Comanche Gold it's not even necessarily a keyboard + mouse vs. controller thing. (I'm actually playing with a flight stick.) It's that I doubt the graphics engine would even work on a video game console from when it came out. Not without chopping its arms and legs off to get it to fit. Back to 3DO: I have an odd fascination for this one 3DO FPS called "PO'd": The premise is that you're a chef on a space station when suddenly aliens attack. So, your default weapon is a frying pan. I guess some of the other weapons are food themed. I have no memories whatsoever of seeing an actual 3DO console growing up, but I must have seen this game on the store shelf, because I remember reading the premise on the back of the box and seeing screenshots with the frying pan weapon. I must have thought it was a computer game, because for the longest time I could have sworn there was a DOS version of PO'd. There was supposed to be one, but it never actually came out. All that exists is the 3DO original and a Playstation port that came out later. There is some quality about PO'd I think I like, but I don't expect I'd actually enjoy playing it very much today. I guess that sums up how I feel about 3DO in general. It would have been awesome after Sega Genesis came out and before Playstation was available. Any later than that and it doesn't quite make sense anymore.
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Post by Ex on Sept 17, 2022 22:06:10 GMT -5
I'm beginning to think some genres just don't work so well outside of the PC, namely helicopter and mech sims, RTSes, and first person shooters. I agree it's difficult to execute classically styled RTS on console. Classic RTS really revolves around a mouse. There are RTS on console that are good (or great), but they don't control or play like oldschool mouse driven RTS. That said, I do not agree about helicopter, mech sims, or first person shooters. I have played great helicopter, mech sims, and first person shooters on consoles, without any controls issues. Meaning I didn't find myself wishing I had a keyboard/mouse/flight stick. A few examples I've enjoyed (some of these are on multiple platforms)... Helicopter: Apache: Air Assault (360), Fire Blade (PS2) , Rescue Copter (PS1), Nuclear Strike 64 (N64), Desert Strike (Genesis), Choplifter (SEGA Master System) Mech sims: Armored Core series (PS1, PS2, PS3, PS4, PSP), Chromehounds (360), Titanfall 2 (PS4), Mech Assault 2: Lone Wolf (Xbox), MechWarrior 2: 31st Century Combat: Arcade Combat Edition (PS1), Metal Wolf Chaos XD (PS4) First person shooter: Urban Chaos: Riot Response (Xbox) , Black (PS2), Far Cry Instincts Evolution (Xbox), Call of Duty 4: Modern Warfare (360), Medal of Honor: Underground (PS1) If you've not played those yet on console anayo , I recommend doing so. You may change your mind? ...point-n-click adventures, too. Basically any genre that really revolves around using the mouse is going to struggle on a console using typical controls. I agree. That particular genre does work well on DS/3DS and touchscreen devices, but those aren't consoles. Unless you consider the Switch a console.
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Post by toei on Sept 18, 2022 0:04:33 GMT -5
anayo PC-88 first, then it got a bunch of ports. But yes, Japanese computer games have (had?) their own feel. Even the RPGs weren't quite like console RPGs, though you need to be familiar with the genre to know the difference.
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Post by bonesnapdeez on Sept 18, 2022 8:30:04 GMT -5
Even the RPGs weren't quite like console RPGs, though you need to be familiar with the genre to know the difference. Yeah I've said before that I love Japanese computer ARPG design. Short main quest, bump combat, small cluster of essential items, level caps, and the very prominent/persistent HUD. Just beautiful:
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Post by toei on Sept 18, 2022 13:45:03 GMT -5
Or you have games like the original Dragon Slayer: Legend of Heroes that ignored the common turn-based RPG template of its time in some very significant ways; where most RPGs then (1989) had a rigid town-dungeon-town-dungeon structure, it has something like 14 towns for 4-5 dungeons, mostly short ones, and already has an emphasis on story that was miles ahead of what you saw on the NES. I don't know if that was already the case with the PC-8801 original, but the Turbo CD version even had visible monsters in dungeons.
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Post by Ex on Sept 19, 2022 10:36:18 GMT -5
This one looks fun to me:
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