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Post by Xeogred on Jul 5, 2020 15:50:53 GMT -5
Well, I dare you to play Rendering Ranger. I rarely ever have that problem you're having with levels feeling like they overstay their welcome. The first level of Rendering Ranger feels longer than Mega Turrican altogether.
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Post by Ex on Jul 5, 2020 20:39:40 GMT -5
The first level of Rendering Ranger feels longer than Mega Turrican altogether. I agree, it is ridiculous. Really impressive that game was made by one guy, but you can tell the game was made in a bubble.
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Post by Chema on Jul 6, 2020 6:48:17 GMT -5
I wanted to play more Quake II, but I got distracted by Turok 2, which Amazon Prime gifts this month.
Boy, the first level is hard to navigate through... Where's the last child I've got to rescue? A shame because the gunplay is one of the most satisfying I've played in a long time and the art direction is excellent.
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Post by anayo on Jul 6, 2020 10:03:01 GMT -5
I finished the third dungeon and boss in PSØ last night. The dungeon and enemies were a cakewalk, but the boss (pictured above) was actually tough, and my AI partners plus myself just barely took it down (on our first try). I figured out last night, how to change the tactics of the AI party members, so that helps. It's definitely nice to have your AI party members heal you for instance, or cast Shifta (an attack bonus) on you, while you're busy marauding enemies into paste. I looked it up last night, and there's seven dungeons in the single player campaign, so I'm not quite halfway done yet. I've currently got about 4.5 hours in this game. It sounds as though PSØ gets off to more of a brisk start than FFVII. In FFVII's combat I felt like I was just mashing the X button until around the 6 hour mark. Then it began subverting the turn-based combat with situations where I had to think things through. I beat Mega Turrican in 2018. At the time I had been playing a lot of tough as nails Genesis games, so I mostly thought it was easy. I liked the graphics and soundtrack but I agree with you in that it looks and sounds much nicer than it plays. Maybe that's because it has a bunch of weird Amiga design sensibilities in it? There are certain Sega and Nintendo ports of Amiga games out there which I just refuse to play because of how "Amiga" they are.
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Post by Xeogred on Jul 6, 2020 10:12:49 GMT -5
You can pretty much "Attack" your way purely through FF7 entirely. It's unfortunately one of the easiest RPG's ever honestly. In the run I just did this year, I had fun ignoring summons for the most part too and just stuck with Magic materia. I also pretty much permanently had Enemy Skill on everyone, those are some of the craziest spells in the game (White Wind = Haste/Barrier/Shell...) Chema: Unfortunately I don't think the Turok games hold up very well. I got both remasters and fell off of them after a few short hours. I was and still am more of a console guy, but the repetition of the level design and repeated rooms in the Turok's gets really old, fast. It's admirable what they pulled off on the N64, but nowadays I think PC FPS's of that era like Half-Life, Unreal, Quake 1-2, etc blow that stuff out of the water. The platforming in Turok 1 is pretty hilarious though. A bunch of giant squared pillars littered throughout canyons... it was bizarre.
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Post by anayo on Jul 6, 2020 10:14:11 GMT -5
I wanted to play more Quake II, but I got distracted by Turok 2, which Amazon Prime gifts this month. Boy, the first level is hard to navigate through... Where's the last child I've got to rescue? A shame because the gunplay is one of the most satisfying I've played in a long time and the art direction is excellent. I agree so much. I had Turok 2 on my N64 in the early 2000's. The weapons, graphics, and combat were all excellent. The stage designs were a dumpster fire. The only way I wrung any enjoyment out of that game was by hopping around different stages with cheat codes. Personally I think it needed more time in the oven.
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Post by Ex on Jul 6, 2020 10:33:28 GMT -5
I got distracted by Turok 2I've never played the PC version of Turok 2: Seeds of Evil, but I did play through and finish the N64 version of it in 1999. I agree the gunplay is good, mostly because of the unusual weaponry at your disposal (gotta love the Cerebral Bore). The best aspect of the game I remember, is the detailed enemy death animations. It was like the bad guys were trying to win an Oscar every time they died. However I also remember being annoyed at the level designs, so I can understand your frustration at finding hostages. It sounds as though PSØ gets off to more of a brisk start than FFVII. In FFVII's combat I felt like I was just mashing the X button until around the 6 hour mark. From the point where I created a character to the point where I was in a dungeon fighting, was probably less than ten minutes. There was about five minutes or so of plot exposition in the beginning, then on to the fighting. However there's a steady drip of short plot exposition in order to continue the narrative, so you always feel like there's a point to what you are doing, and some sort of greater story is developing. Thankfully PSØ is not a pure aught button-masher. Every weapon mechanically works differently, and you have to time your button inputs to create continuous attack combos. Merely pressing attack over and over would be highly inefficient. You also have to juggle item use, magic or trap attacks, and special super power moves. There's even a roll 'n dash move for avoiding heavy attacks from enemies. I like the combat system A-OK. I agree that FF7 is a complete cakewalk. I would go further though, and say the vast majority of JRPGs I've beaten have been rather easy. It's more difficult to think of truly challenging JRPGs I've beaten. The first that comes to mind is Shin Megami Tensei: Nocturne. That one is especially tough because grinding won't help, only intelligent strategy does (I suppose being a wimp and using somebody else's strategies via a guide works too). Other tough JRPGs that come to mind are Valkyrie Profile 2: Silmeria, The 7th Saga, and Phantasy Star II.
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Post by Chema on Jul 7, 2020 13:21:00 GMT -5
I tried to play the second level of Turok 2 and I gave up. Can't see myself enjoying the game despite the art direction and the amazing shotgun and death animations. You can pretty much "Attack" your way purely through FF7 entirely. It's unfortunately one of the easiest RPG's ever honestly. In the run I just did this year, I had fun ignoring summons for the most part too and just stuck with Magic materia. I also pretty much permanently had Enemy Skill on everyone, those are some of the craziest spells in the game (White Wind = Haste/Barrier/Shell...) Chema : Unfortunately I don't think the Turok games hold up very well. I got both remasters and fell off of them after a few short hours. I was and still am more of a console guy, but the repetition of the level design and repeated rooms in the Turok's gets really old, fast. It's admirable what they pulled off on the N64, but nowadays I think PC FPS's of that era like Half-Life, Unreal, Quake 1-2, etc blow that stuff out of the water. The platforming in Turok 1 is pretty hilarious though. A bunch of giant squared pillars littered throughout canyons... it was bizarre. I played Turok 1 some time ago and thought it was a very decent and satisfying shooter. The levels were not as huge and complicated as in Turok 2, so I could find my way around. It really felt much less tedious, though I wish some of the collectibles were not as difficult to find. Overall, despite its flaws, I think it's a much better game than the sequel.
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Post by Xeogred on Jul 7, 2020 19:24:04 GMT -5
I tried to play the second level of Turok 2 and I gave up. Can't see myself enjoying the game despite the art direction and the amazing shotgun and death animations. You can pretty much "Attack" your way purely through FF7 entirely. It's unfortunately one of the easiest RPG's ever honestly. In the run I just did this year, I had fun ignoring summons for the most part too and just stuck with Magic materia. I also pretty much permanently had Enemy Skill on everyone, those are some of the craziest spells in the game (White Wind = Haste/Barrier/Shell...) Chema : Unfortunately I don't think the Turok games hold up very well. I got both remasters and fell off of them after a few short hours. I was and still am more of a console guy, but the repetition of the level design and repeated rooms in the Turok's gets really old, fast. It's admirable what they pulled off on the N64, but nowadays I think PC FPS's of that era like Half-Life, Unreal, Quake 1-2, etc blow that stuff out of the water. The platforming in Turok 1 is pretty hilarious though. A bunch of giant squared pillars littered throughout canyons... it was bizarre. I played Turok 1 some time ago and thought it was a very decent and satisfying shooter. The levels were not as huge and complicated as in Turok 2, so I could find my way around. It really felt much less tedious, though I wish some of the collectibles were not as difficult to find. Overall, despite its flaws, I think it's a much better game than the sequel. I can probably agree with that. I fell off Turok because the bosses were pretty boring and took forever, but yeah I played quite a bit more than I did Turok 2. Turok 1 reminded me of Unreal in ways.
It's a shame since I expected to like Turok 2 more another time around, with its extra sci-fi focus too... but I think Turok 1 was simpler and better for it.
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Post by Sarge on Jul 7, 2020 19:32:15 GMT -5
The 7th Saga is definitely tough. Now, I think it's perhaps a little overstated at times, but you can get party-wiped in a hurry, regardless. It requires grinding, and I'd also say picking optimal teams and allies helps, too. (Lux is excellent, and pairing with Valsu works quite nicely, especially if you swap to him late for the Elnard bonuses. I did, however, run from every single battle in the final area. They were ridiculous, and would have required some significant grinding.)
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