|
Post by Xeogred on Apr 15, 2024 20:30:21 GMT -5
It's in that vein. Hitting stuff just doesn't register as very satisfying to me, I'm not "feeling" the ommph and slashing hits against demonic flesh and whatever enemies. Onimusha feels extremely good in this regard so it probably set some standards for me and melee combat games of these types. This is all super subjective territory though, but yeah. I just recall Genji being a "style over substance" kind of game.
|
|
|
Post by Sarge on Apr 15, 2024 20:39:29 GMT -5
I actually really liked Genji - one of the best overlooked titles on the system. Not flawless, but short and doesn't overstay its welcome.
|
|
|
Post by Ziggy on Apr 16, 2024 18:25:15 GMT -5
There's only two I'd consider must plays: Funny, those are the two that I most want to play.
Good to know, thanks. Info like that can really help me get into games sometimes. Ah, OK. So it just felt totally like "I don't know what I'm suppose to be doing" and "I must not be going the right way." But that's just how the game plays? The good info to know for the next time I give it a try, which might be soon. I actually think about this game from time to time. I'm just mystified by it or something LOL. I know I want to like, I just didn't understand it. I mean when I want to play something on PC but use my HDTV instead of my computer monitor. My monitor is 21:9 1080p and my HDTV is 16:9 4K. So I have to get the game fullscreen on the correct screen with the correct aspect ration and resolution. I use to just duplicate my display to make this easier, but now I can't do that with the aspect ration and resolution mismatch. But I also have to switch the audio from my desktop speakers to instead output to my AVR (TV). So it's a whole lot of clicking I have to do in the control panel to switch it over, and then switch it back when I'm done. There's also the headache of getting some games to drag over to the other monitor. So that's why I was saying some sort of script would be nice. I can just double click something that switches my main display over to the TV and also switches the audio output. Then of course the same thing in reverse. tl;dr, give another Souls game a shot next time if you still have an itch for them and I hope one clicks with you. Then you got a deluge of pure gold to play. A quick off the top of my head ranking of these for me: - Demon's Souls - Elden Ring - Dark Souls - Dark Souls 2 - Dark Souls 3 - Sekiro - Bloodborne Nice, thanks. I've thought about trying another game in the series.
|
|
|
Post by Xeogred on Apr 16, 2024 18:42:12 GMT -5
There's also the headache of getting some games to drag over to the other monitor. So that's why I was saying some sort of script would be nice. I can just double click something that switches my main display over to the TV and also switches the audio output. Then of course the same thing in reverse. Had a bad case of this last year with Project EDEN. In my room I have a 27" main monitor, 24" side monitor, and 50" Samsung HDTV all hooked up. Generally works well, but yeah Project EDEN could not land on my 27" monitor correctly for some reason. I often have to edit GZDoom too to get it on my main monitor in this room ... but ah well. Worth the headache usualy to me. I ended up just playing Project EDEN on my more powerful PC gaming rig that just had a single monitor at the time (now the OLED one). Anyways, just a reminder to the world Project EDEN was one of the best games I played last year. Man that game was amazing!
|
|
|
Post by Ziggy on Apr 17, 2024 6:48:36 GMT -5
I would alt+enter to get a fullscreen game in windowed mode, then drag it to the other screen, then alt+enter to go fullscreen again. But now I still have to worry about the resolution and aspect ration mismatch. And not every game likes to be alt+entered. There's Steam Big Picture Mode, but that's still not very useful when bouncing between displays (although it would be if I only ever wanted to use the TV). And it also wouldn't help for GoG games. When Google'ing for solutions, I've heard of different pieces of software that might help. But no one app seems to be an all-in-one solution, people seem to have varying degrees of success with them. And I'm not even sure which ones are current or outdated at this point.
You would think there would be an existing good solution to this. I guess this situation isn't very common among PC gamers?
|
|
|
Post by Ex on Apr 17, 2024 11:18:08 GMT -5
You would think there would be an existing good solution to this. I'm not sure if I 100% understand the scenario. But if I wanted to switch video/audio output between a computer monitor/speakers or HDTV (with built in speakers), I'd use a hardware switch to do so. There are nice switches out there with multiple types of video/audio inputs and outputs, that can accommodate a wide range of formats. Hook the PC's video/audio output into the switch, hook the outputs from the switch to the monitor and HDTV, and also to the speakers. Then it's just pushing buttons on a remote than controls the switch, to choose whatever configuration you want. The PC should be able to automatically detect the correct resolution and aspect ratio of the monitor it is currently outputting to. If not, I'd look into updating your OS, OS video configuration, and GPU drivers.
|
|
|
Post by toei on Apr 17, 2024 11:24:17 GMT -5
Altered Beast PS2 has the most bullshit final boss I've ever come across. I'm thinking Shinobi PS2's infamous final boss must be something like that. I don't think I ever want to play another game with bosses like this. Was this Sega's revenge for losing the console market?
It has six phases. Six fucking phases!!!! Talk about overkill. The first three can't really hurt you because you have transformations that are immune to most of their attacks, but they still take a while to beat because those forms are slow and awkward and the boss keeps knocking you off your feet. Then you get to the fourth phase, and it's harder by itself than any boss in the game before. The safe moment to hit him is almost never. It takes a long ass time to figure out when it's kind of safe to hit him, and then you have to do it with the worst-controlling transformation in the game. It took me like 20 tries to beat just that form. Conservatively. And you're supposed to go through over 10 minutes of the first three phases every time, just to die to the phase that can actually hurt you. I used a save state right before that phase to practice it. Probably saved two hours that way. And then you get to the next phase and none of your attacks hurt it. Great, another fucking set of patterns where the boss is only vulnerable for a few seconds every few goddamn minutes, I bet. And then another phase? It seems like an absurd use of my time to dedicate all this effort to something so unenjoyable, but I'm stubborn and it's hard to give up this far in. Literally the final boss. But what awful, horrible design. Did they let anyone play this before release? Did they just ignore all feedback? I can't imagine anyone enjoying this battle. The next-to-last boss was shit, too.
|
|
|
Post by Ex on Apr 17, 2024 11:33:04 GMT -5
toeiI feel for you on that one man. As much as I enjoy Japanese game design, it does seem only Japanese designers do the absolutely-ridiculous-difficulty-spike-final-boss crap. There've been more than a few times where a Japanese game's difficulty has been reasonably well balanced, until the final boss, then that just goes out the window. I can recall every time I've truly raged at a final boss, it's always been a Japanese game. The situation you describe above is such a FU to the player, it just seems spiteful on its face. Why do something so sadistic to your player? Well I would not blame you if you used save states to get passed that.
|
|
|
Post by toei on Apr 17, 2024 12:34:48 GMT -5
Ex One of the most amusing examples of that is Farland Story 2 on the PC-98. The entire game is extremely easy - that's a big problem with the original PC-98 series, they're so mindless and easy that they're a bore - but then the final boss is so powerful that I had to sacrifice every single one of my characters in the battle and just barely beat it. Still, though, I beat it on the first try, even if it was a long battle. Another one I remember - this one probably just broken - was the PSP remake of Astonishia Story (which is Korean). It has a SRPG - style battle system, though it's more like a traditional RPG in every other way. The whole game was just regular RPG difficulty, nothing too wild, but when I made it to the final boss, it was impossible to even get near it without getting hit by a magic attack that instantly killed all my characters except one, and which he would spam every turn. No way to hurt it from a distance without getting hit, either, and no way to go back and level grind from my save just before the battle. So I found a loophole. It's one of those large SRPG bosses that doesn't move, and you can always see the enemy's HP and MP in this game. So I had the one character who could withstand his magic once just within reach so he would keep casting the spell on him, and had others characters heal him every turn from a distance. And by doing this for a ridiculous number of turns - literally dozens, though at least they were quick - the boss eventually ran out of MP, rendering him helpless. Then I finally moved in and killed him. Somehow I doubt that was the intended method. Actually, maybe this should be a thread. Insane difficulty spikes. Also, because I don't want to spend days on this game, I looked up a FAQ to know how to hurt the final two phases in Altered Beast, and I beat each of them individually with save states. I may go back and try to beat it in one go, legit, for peace of mind (lol). For Phase 5, it makes a certain sense that you have to use the werewolf, because every phase before that was vulnerable to a specific transformation. But the method to hurt it is still super obtuse - you have to get right under its stomach when it gets up on its legs, and jump up. I had tried it and it never worked because the werewolf is so fast and slippery, but it's easy if you get under it as a human, transform, and immediately jump up (I figured that part out myself, the FAQ kinda sucks). The final phase can only be hurt after hitting it several times with the last moves you learned for the last transformation, which could have taken a while for me to figure out because it's not like they hint at it in any way. There are 6 monsters with about 3 methods of attack each so that's 18 moves to try, and you don't know if it has to be at a certain moment or not. Again, insanity, especially since you also need to stay far away from that boss so that you don't get slaughtered quick - trying all these other moves would lead to so many deaths, all at the end of a 25-30 minutes battle.
|
|
|
Post by toei on Apr 17, 2024 14:32:48 GMT -5
Did it. Beat the final boss in one run, without save states.
|
|