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Post by Deleted on May 18, 2020 11:43:17 GMT -5
I agree 100% that 3D racing reached its apex in the sixth generation. But as to the rest of your statement, I don't agree about PS2 having all the good ones. The PS2 didn't have the unbelievably amazing F-Zero GX (GameCube) or the forgotten gem Quantum Redshift (Xbox), for example. But the PS2 did have an incredible selection of excellent 3D racers no doubt. A testament to the PS2's gargantuan library's breadth in general. "All" was a little hyperbolic, but yeah, it had quite a few. I finished a few Extreme G racers back in the day, including XGIII: Extreme G Racing on GameCube. The one I liked the most was XGRA: Extreme G Racing Association. I played through that one on Xbox, but it also appeared on PS2 and GameCube. It's interesting that only one series entry made it to PC; Extreme-G 2. Yeah, no idea why it wasn't more widespread, but Wipeout was everywhere. I own XGRA, but I actually haven't given it a great go yet. Kind of been sitting on it for a while. I liked 3D racers in the Saturn days, but I was always bad at them. Out of any genre I've played at least a somewhat significant amount of time, it's easily the one I'm worst at. Arcade racers, sims, or both? I never was any good at sim racers. I can't say I'm amazing at arcade racers, either, but with enough practice I can beat them. It's kind of weird, but for many of them, they really rely on a twitch mechanic. My thumb is always just tap-tap-tapping the d-pad. Once you figure that out, they get a little easier.
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Post by Sarge on May 18, 2020 11:45:38 GMT -5
I don't play a ton of racing games, but there are several I really enjoy, and I can definitely get into a groove. Burnout 3 is undoubtedly one of those games. Fantastic stuff. I was playing on the XBOX, though. That system had quite a few excellent racers, and most of them benefited from having the extra horsepower.
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Post by Xeogred on May 18, 2020 12:48:46 GMT -5
I liked 3D racers in the Saturn days, but I was always bad at them. Out of any genre I've played at least a somewhat significant amount of time, it's easily the one I'm worst at. Arcade racers, sims, or both? I never was any good at sim racers. I can't say I'm amazing at arcade racers, either, but with enough practice I can beat them. It's kind of weird, but for many of them, they really rely on a twitch mechanic. My thumb is always just tap-tap-tapping the d-pad. Once you figure that out, they get a little easier. I was watching a streamer off and on a few weeks ago play through Gran Turismo 1, it was more fun to watch than I ever had actually playing that one haha. Never really had the patience for the sim racers and having to do things ever so perfectly to get those licenses.
San Francisco Rush was my jam back in the day, though I really just loved exploring the tracks collecting the Keys / Mountain Dew cans and finding the weird jokes Midway would throw in there, heh.
Racing and obscure PS2 games wise, I did enjoy this one back in the day, but it's one I haven't played in like 20 years...
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Post by toei on May 18, 2020 12:59:12 GMT -5
@opwuaioc Well, all of Sega's racers are from the arcades, even if they did tend gradually towards realism as much as possible. Sega Rally is considered the most realistic of them in terms of handling (at least from that time period), and I'm especially bad at it. I do okay at Virtua Racing (relatively speaking), and I'm just mediocre at Daytona USA. I get some of the ideas of what you're supposed to do - the constant adjustments, the drifting, etc - but I just don't have an innate feel for it like I do with other genres. Xeogred Kinetica looks like something I'd like. Also, it took me at least 15 seconds of staring at the cover to figure out what the title was.
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Post by Ex on May 18, 2020 13:29:17 GMT -5
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