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Post by Sarge on Nov 18, 2021 23:22:02 GMT -5
Now you know why it's still a big deal for me when I can still take him down!
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Post by Xeogred on Nov 18, 2021 23:36:41 GMT -5
I'm going to ask now at this stage in the game, but do left jabs vs right for Mac actually matter? Is there any difference to dodging left vs right against some moves? (the down/duck dodge kind of just seems like points for style). It's an NES game so I don't know how advanced it is under the hood. But I've done most of this run just dodging to the left, then going for right handed jabs and punches (A button). I get the vibe it's all the same but now would be good to really know haha. Also, I rarely blocked. But there were some opponents where that seemed necessary against special attacks instead of dodging. There's probably multiple ways to approach everyone in this though.
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Post by Sarge on Nov 18, 2021 23:49:48 GMT -5
On some fights, alternating left-right can end the fight sooner, like against Don Flamenco, because you can lock him into an infinite in the first fight. I think lefts are slightly faster and rights are slightly stronger, but it's not enough to worry about. One thing you may want to do is use the lefts, though, because there's a sort of "quick dodge" when dodging left and then hitting with the left that lets you punch really, really fast for a bit. I don't think it's necessarily intended behavior, but it'll let you get a few more hits in.
Dodge direction will probably give you just a touch of extra leeway if you dodge the correct direction, but I always, always, always dodge left. Simplifies things a ton, and I don't think you lose a whole lot from doing it. The duck is mostly useless, and the block can be useful in certain fights, including the quick jabs Tyson throws at you starting the second round. Once you run out of hearts, he alters his behavior and you can start going to town on him again once you've recovered (dodge two punches in a row). Although I guess the advantage to the down dodge is using it in a case where you'd block, anyway, and maybe you get a dodge instead. But that feels more like speedrunner/blindfolded strats than something you really have to use.
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Post by Xeogred on Nov 19, 2021 0:33:53 GMT -5
*If* I can get through Tyson after awhile, it'll be cool to see how far I can get in another fresh run from the beginning. I bet it's kind of comical going back to the first few fights after battling through the tougher opponents.
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Post by Sarge on Nov 19, 2021 0:55:36 GMT -5
Oh, yeah, the whole game is so much breezier if you're good enough to get through Tyson. And when you replay over the years, it lets you pick up little tricks to refine your fights. There are a shocking amount of little quirks in the game that I still haven't exploited. For example, believe it or not, a first-round TKO of Tyson is possible! You have to have really, really good timing, but if you delay your second punch just a bit after dodging his uppercut, it does a lot more damage when it hits.
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Post by Ex on Nov 19, 2021 1:10:23 GMT -5
*If* I can get through Tyson after awhile If it makes you feel better, not even Tyson can beat Tyson: I implore you to just move on to Super Punch-Out!! instead. A lot of what you learned here will transfer.
After that play Hajime no Ippo: The Fighting on GBA to experience a truly difficult boxing game.
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Post by Sarge on Nov 21, 2021 0:00:08 GMT -5
I've tried out Wade Hixton's Counter Punch. I think I need to give it a bit more time, but in general, I don't think it really lands anywhere near the excellent feel of Punch-Out!! in any of its incarnations. No one has done that formula as well as Nintendo has - they are all truly special games.
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