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Post by Xeogred on Jul 22, 2022 18:24:15 GMT -5
Jumped back into a save I had on stage 2 of R-Type Complete. Think it took about 46 minutes to wrap this up with save states galore. It really isn't as hard as some other R-Type's, until some annoying stage gimmicks later on and the final boss was a pain. Got it with 1,000 save states there, then looked up someone else clearing it seeing a much easier way to gimmick the final boss.
Solid music and some cool anime cutscenes in this. But it's basic R-Type all around.
This is my 500th entry on HLTB.
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Post by Ex on Jul 22, 2022 20:35:07 GMT -5
I wouldn't really go out of my way to recommend this one. Seems I enjoyed Sylphia quite a bit more than you did back in 2016: I'm glad you played through it though, it's fairly unique. I'm not sure if I've ever finished an R-Type, though I've played a few variations of the original. I admire that the series is still getting new entries to today.
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Post by Xeogred on Jul 22, 2022 21:52:18 GMT -5
Have you played Mushihimesama yet? That's a top 3 shmup for me and not sci-fi really. It was purely inspired by Nausica's aesthetic.
R-Type I'll joke I've been divorced from for ages now, but it was my first shmup love. It was always featured on Nickelodeon's Nick Arcade in the early 90's and then Super R-Type must have been one of the first shmups I ever owned. But it's pretty far off from my preferences thesedays. Not a lot of weapons, the slow pace, the checkpoint system... etc. Gradius became way more my jam but then yeah, I've played dozens by this point. It's always fun to return to R-Type sometimes, but they're not the kind of games I want to "memorize" nowadays.
If you're ever curious though, this PCE-CD one might be worth a look.
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Post by Ex on Jul 23, 2022 0:05:56 GMT -5
Have you played Mushihimesama yet? Nope, but I've got a physical copy for 360. Someday. The only R-Type games I'm actually interested in:
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Post by toei on Jul 23, 2022 9:07:01 GMT -5
Ex I fully expected to click on that spoiler tag and discover there was a R-Type where the spaceships are girls in bikinis somehow.
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Post by Ex on Jul 23, 2022 9:47:33 GMT -5
Ex I fully expected to click on that spoiler tag and discover there was a R-Type where the spaceships are girls in bikinis somehow. R-Type no, Gradius yes:
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Post by Xeogred on Jul 23, 2022 10:08:21 GMT -5
Well, I think I need to play that myself actually.
I've never beaten any of the Parodius games yet either.
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Post by Xeogred on Jul 23, 2022 14:39:35 GMT -5
~40m
Might even like this one more than the first, even if it's super different because of the staff changes.
At first I didn't even know if the AXE was in this. It seemed to take me awhile to find a power up to switch to it. It hits the hardest... but compared to the reach of the sword and the awesome chain whip, I never really wanted the axe at all. Took me awhile to find some permanent health boosting drops too, but they started popping up more in the later levels. No bad levels in this one to me. Some of it felt like Super Ghouls n' Ghosts at times some of the cool gritty dungeon locations.
toei wasn't kidding about the dark atmosphere. Freaking loved it.
But what was that plot twist ending? Then some of the most awesomely somber credits music I've heard kicks in.
Could almost imagine some of this music fitting in King's Field.
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Post by Xeogred on Jul 23, 2022 17:27:42 GMT -5
Still some of my favorite game art. Knocked out both Gradius and Salamander on PCE.
First off, it's like stepping into a foreign world hearing this bizarre PCE Konami music haha... it's still top notch but maybe not as excellent as their usual across the NES (that bass), SNES (good at mimicking their arcade sound), and Genesis games.
Perhaps they weren't the best with the PCE hardware. What surprises me about these two ports, is that Gradius was released in November 1991, and Salamander in December 1991 a mere month later. I played them backwards starting with Salamander before realizing this. But based off just playing them, I would have guessed Salamander came out a year or more later. It runs like butter, is fast and intense, and has loads of bosses and cool ideas. The port of Gradius on the other hand is chunk city, tons of slowdown (which normally doesn't bother me too much, but this was extreme in spots), and there was also one recurring boss ship you fight like 5+ times. Other "bosses" were a few boss rushes at times. They were clearly cutting corners on the bosses and some other changes. Overall still more fun than the NES version, but yeah.
I guess Gradius II came out in 1992 but also on the PCE-CD, so yeah that one really didn't have any issues at all and was pretty excellent.
Had to get those logged either way. Now I need to replay Gradius III (SNES) sometime with the slowdown fix patch and revisit Gradius IV. Can't remember that one much.
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Post by Xeogred on Jul 23, 2022 18:09:19 GMT -5
I beat Chou Aniki: Super Big Brothers (~30m)
Probably all I need from this series, lol. Amusing gimmick... actually really good sprite work with a lot of steampunk/sci-fi here and there. But the goofy music is repetitive, not a lot of variety or many tracks. And there is NO power up system whatsoever in this game. You get a few to power up your beam shot to a dinky spread three way and then that's it for 30 minutes.
Not sure I'd recommend this one, but maybe it'll tickle someone else a little more with the goofiness.
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