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Post by Xeogred on Oct 2, 2022 8:09:28 GMT -5
The pressure sensitive cabinet looks amusing. Hard to tell how well it works with them just banging on it, but alas it's decades old too and might need those heavy inputs for anything to register.
Off the top of my head, I don't think SF1's ever been ported into a collection or anything over the years?
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Post by Ex on Oct 2, 2022 9:28:32 GMT -5
The pressure-sensitive cabinet / broke all the time Considering how much abuse those big buttons must have taken in arcades, I'm not surprised they broke often. I only gave SF1 a 7/10, that's not exactly a glowing score. That score takes into account when SF1 released, along with the innovation that it brought. So a good 2 points of the score being due to the forward thinking SF1 brought to its genre. Also regarding SF1 served as the soil from which the amazing SF2 eventually grew. For its time, SF1 had impressive graphics as well. I won't deny SF1's control registering is flaky, it can be aggravating to get your special moves out as a result. As far as I know, SF1 created the fighter genre as we know it today. That's a feat worthy of at least a 7/10. I don't think SF1's ever been ported into a collection or anything over the years? It has. The original SF1 arcade version is included in Capcom Arcade Hits Volume 1 for PC, Capcom Classics Collection Remixed for PSP, Capcom Classics Collection Vol. 2 for PS2/Xbox, and Street Fighter 30th Anniversary Collection for PS4, Xbox One, Switch, and PC. SF1 has also been ported to ZX Spectrum, Commodore 64, Amiga, Amstrad CPC, Atari ST, PC-Engine/TurboGrafx-CD, MS-DOS, and Virtual Console. I do wonder if any of those ports improved on the original's flaky input registers. The TGCD version (called Fighting Street) is likely the best home port, maybe it does.
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Post by Sarge on Oct 2, 2022 11:57:54 GMT -5
Worked a bit more on Ico last night. Probably three hours in, which is definitely further than I got last time. It's not wowing me so far, but I do see why people like it. It just suffers a bit when compared to the much smoother Sands of Time - I get why the game probably should feel janky, given the protagonist, but it's still janky. Also, shepherding Yorda stresses me out. Don't get me wrong, though, this is still clearly a good game.
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Post by bonesnapdeez on Oct 2, 2022 12:28:08 GMT -5
I've got a home version of Street Fighter I..... but it's not "Fighting Street", it's the C64 port. I do not recommend. Also, Ex, you can fire up an arcade game you've never played before and finish it in 20 minutes? I'd need like a week's worth a practice for some of those.
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Post by toei on Oct 2, 2022 14:42:15 GMT -5
The PCECD version is not better, from what I've played. I wish there were a good version of SF1, but nope. That'd be a cool bonus in a future SF game. Remake the original with new controls and physics (taken from one of the SF2s or whatever).
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Post by Xeogred on Oct 2, 2022 15:13:56 GMT -5
Worked a bit more on Ico last night. Probably three hours in, which is definitely further than I got last time. It's not wowing me so far, but I do see why people like it. It just suffers a bit when compared to the much smoother Sands of Time - I get why the game probably should feel janky, given the protagonist, but it's still janky. Also, shepherding Yorda stresses me out. Don't get me wrong, though, this is still clearly a good game. To each their own as always haha. You guys got me to sample Sands of Time a few years back here and I thought the controls were jank city. Something about all of it just felt weird, especially the combat.
Not that any Ueda game I've played feels amazing, they definitely got a weird feel to them. But I guess I didn't mind anything about Ico (PS3).
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Post by Ex on Oct 2, 2022 21:39:34 GMT -5
Worked a bit more on Ico / suffers a bit when compared to the much smoother Sands of Time I'm glad you're still playing Ico, perhaps as you get further into the game it'll grow on you. I'm not sure I understand comparing Sands of Time to Ico, though. To me those two are rather different in terms of game design and especially tone. From a technical perspective, sure PoP:SoT is certainly more impressive. But keep in mind that Ico started out as a late gen PS1 project, and ended up being an early PS2 release in 2001. SoT released in 2003, so Ubisoft Montreal had two more years of learning to engineer for the PS2 at that point. Ex, you can fire up an arcade game you've never played before and finish it in 20 minutes? Executing Ryu's hadoken and shoryuken works the same in SF1 as it does in SF2. So that gave me a big advantage right out the gate, as the AI gets utterly smashed by those moves. The only hard part is consistently getting the game to register Ryu's special moves. The two times I failed matches was because of that. As for beating other arcade games quickly, all I can say is MAME has infinite quarters. And I don't give a shit about 1CC-ing games. I've got far too much stuff to play to bother OCD-ing about any arcade game to that extent.
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Post by Ex on Oct 2, 2022 23:11:45 GMT -5
Title: Alien SyndromePlatform: Arcade Region release played: USA Year of release: 1987 Developer: SEGA Publisher: SEGA Graphics: 3/5 Audio: 3/5 Challenge: 4/5 Fun factor: 3/5 Quick Thoughts: Alien Syndrome is a 1-2 player overhead run 'n gun consisting of seven stages (space ships). Stages 1-6 have players rescue hostages from alien infested ships, then beat a boss, before a time bomb explodes. Stage 7 is just the final boss, no hostages to rescue, but there's still a time bomb. The feel of the game is kind of like Gauntlet crossed with Alien (as in the 1979 film). Alien Syndrome was popular in its day, being ported to Amiga, Atari ST, Commodore 64, Game Gear, MS-DOS, MSX, NES, Master System, ZX Spectrum, and X68000.
+Tense gameplay due to time limit. +Grotesque bosses make ya wanna smash 'em. +Definitely captures the aesthetic it aims for. +Various weapons to destroy vile aliens with. +Supports two player simultaneous play. -My kingdom for a spread shot gun. -You lose your equipped weapon at the start of each new stage. -The in game map is useless. -Very simplistic gameplay that becomes monotonous quickly. -Not as interesting single player as two player. Ex's time to beat: 18 minutes*
Ex's rating: 6/10
*When I was a kid, I owned Alien Syndrome on SEGA Master System. So I was already familiar with how to play this game. However, I never did beat the Master System version as a kid, though I got very close a few times.
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That's gonna wrap this theme up for me guys. Here's what I beat:
Alien Syndrome (Arcade) 6/10 Altered Beast (Arcade) 8/10
Double Dragon (Arcade) 8/10 Space Harrier Arcade 5/10
Street Fighter (Arcade) 7/10
I'd never played through the arcade versions of these games until now, so this was cool.
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Post by bonesnapdeez on Oct 3, 2022 6:07:29 GMT -5
I've played Alien Syndrome on SMS and NES and never made much headway. I think I recall the bosses being bullet sponges? Either way they were tough.
I do recall the SMS game was one of those oddball carts that didn't work with the Power Base Converter (or maybe it was the Genesis controller that was the problem).
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Post by Ex on Oct 3, 2022 9:43:52 GMT -5
I do recall the SMS game was one of those oddball carts that didn't work with the Power Base Converter (or maybe it was the Genesis controller that was the problem). The Genesis controller was the issue. There were some games that (for whatever oddball reason) required a Master System controller to play when using the Power Base Converter: Alien Syndrome Bomber Raid Great Volleyball Montezuma's Revenge Shanghai Where in the World is Carmen San Diego? Wonder Boy in the Monster LandThere may be more, but those are the ones I know of. As a kid I used to play Alien Syndrome using the SMS Sports Pad. In hindsight that only made the game harder.
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