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Post by Ex on Nov 2, 2022 15:07:34 GMT -5
Played a bit of AD&D: Slayer for the 3DO. Think of it as a D&D rogue-like meets Doom Did you play it on a real 3DO? I ask because I'm wondering if the performance is like that on actual hardware. Yeah that's the one bonesnapdeez and I have talked about a few times recently. On the surface it sounds intriguing to me. If it plays like a janky mess that won't fly though. I'll give it a shot sometime this month. But there's 2nd and 3rd gen games I'm more interested in first.
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Post by Sarge on Nov 2, 2022 15:52:47 GMT -5
Yup, played it on the real McCoy. I've been intrigued by the system again ever since I found out the audio actually does still work on my system, haha.
Unrelated to this theme, but I also played a bit of The Eye of Typhoon, which looks like it could have been a long-lost SNK fighter, but the frame rate is super chunky and makes it feel pretty bad to play.
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Post by toei on Nov 2, 2022 18:46:06 GMT -5
Yup, played it on the real McCoy. I've been intrigued by the system again ever since I found out the audio actually does still work on my system, haha. Unrelated to this theme, but I also played a bit of The Eye of Typhoon, which looks like it could have been a long-lost SNK fighter, but the frame rate is super chunky and makes it feel pretty bad to play. It is a lost Neo Geo fighter, at least, and there's a SNK connection. Viccom was SNK's Neo Geo distribution partner in South Korea. They went on to make their own Neo Geo game, Fight Fever, with some help from SNK; Eye of Typhoon was meant to be their second Neo Geo game, but it ended up a Windows & 3DO release for whatever reason. I agree it's not great. Neither is Fight Fever. They were early attemps by a fledgling developer in a country that didn't have much of a homegrown gaming industry yet. Also, Viccom's chairman's name is Kim Kaphwan. All the true fighting game fans know that name.
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Post by Sarge on Nov 2, 2022 20:54:11 GMT -5
Oh, wow, had no idea on that. Thanks for the info drop, toei!
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Post by Ex on Nov 3, 2022 23:39:16 GMT -5
I have to first state that the AD&D Intellivision game (the first one, Advanced Dungeons & Dragons aka Cloudy Mountain) is awesome. I put about 30 minutes into Advanced Dungeons & Dragons for Intellivision this evening. This game was released in 1982, so it's forty years old now! In some ways I agree with bonesnapdeez that this game is awesome. For its time, as a console game, it is pretty awesome. (Though there were more advanced PC WRPGs back then.) This one combines overland exploration with dungeon crawling. What's really cool is the overland is randomly generated, and the dungeons are also randomly generated. So you've basically got a (primitive) roguelike experience going on. The main goal is to make it through the overland and dungeons, until you reach Cloudy Mountain's dungeon. Once in there, you have to find the two halves of a split crown to win. There are bosses in the game (two different types of dragons) but you don't have to kill them. (Best to avoid them.) To reach Cloudy Mountain, you have to make it over various land obstacles that require items found in the various dungeons. Exploring the dungeons you are an (Elven?) ranger shooting arrows at various types of D&D monsters. When they die, or you die, it's always in a puff of smoke. When you enter a dungeon, you need to find the exit as the entrance disappears. What I don't like are the controls and difficulty. This game uses every button on the Intellivision controller, to the point that it came with a custom overlay for the controller. I think the controls could have been simpler. Like for example if you walk over arrows you should automatically pick those up, but you have to push a button to do that. I read the manual before I started playing this, so I had an idea how to play. But this game is really difficult. Even on the "Easy" mode, it's pretty crazy. The main issue is how fast the enemies move in the dungeons. By the time you see them, they tend to be right on top of you. When you get hit, you don't get a flashing grace period. So once an enemy is on you, it keeps hitting you instantly over and over until you die. The manual says to counter this by moving very slowly and listening for sound cues through the dungeons, but that didn't work for me. As soon as monsters appeared, they'd be right on me like homing missiles.
Still, considering the limitations of the Intellivision, and the very small memory this cart had to work with, Advanced Dungeons & Dragons for Intellivision is an impressive game. The procedurally generated overworld, and scrolling slowly-unveiled random dungeons, are really impressive. There's multiple types of enemy sprites. You can even ricochet arrows off walls to hit monsters, so there's rudimentary physics too. The design and especially programming is very impressive for its age and platform. This was worth playing from a historical perspective, but I don't feel like investing the time to actually beat it.
There's a Famicom game that is very similar to this: This 1989 Famicom game is very similar to the 1982 Intellivision D&D game.
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Post by Xeogred on Nov 4, 2022 7:36:42 GMT -5
I have no idea what to try out this month. Aside from the Capcom beat em' ups (unpopular opinion I guess, but I don't like them much), for those who know some of my tastes, any recs? I'm thinking 16bit era.
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Post by Ex on Nov 4, 2022 9:44:24 GMT -5
For 16-bit you may like one of these: Definitely RTFM. You can find these manuals on replacementdocs.com or archive.org.
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Post by toei on Nov 4, 2022 10:15:31 GMT -5
Xeogred Yeah, those got first-person dungeons and you like those now, and I can vouch that Warriors of the Eternal Sun is a solid WRPG on console, well worth a try. Salt and season it as much as you want, but check out those GameFAQs reviews. 7 of them and not one below 8! To sweeten this deal, and for a limited time only, I vow to play one hour of King's Field for every hour of it you play.* *Offer applies only to the original 1994 King's Field. Available while gameplay supplies last.
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Post by bonesnapdeez on Nov 4, 2022 15:06:13 GMT -5
ExI'm kinda surprised you didn't blow right through AD&D. I assume you were emulating; that probably explains some issues with the controls. In addition to moving slowly & stealthily you need to shoot in a different direction than you're walking, which I imagine could be tough without an actual keypad controller. The game does "end" though, and a playthrough takes about 10 minutes.
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Post by Ex on Nov 4, 2022 15:22:57 GMT -5
I assume you were emulating; that probably explains some issues with the controls. I was using Bliss. This is one of those rare instances where having the legit controller matters.
Have you ever played DragonBuster II on Famicom? It really is like a prettier version of Intellivision's AD&D game.
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