|
Post by Xeogred on Jul 22, 2024 17:58:55 GMT -5
Nice beat, this one is definitely moving up my priority list!
Did you play Ys Seven before? Definitely interested to see what your take on Ys8 will be sometime.
|
|
|
Post by toei on Jul 22, 2024 18:05:54 GMT -5
Yeah I beat it when it came out. I didn't like it at the time, but that's probably just because it was different from earlier Ys, I was getting burned out on RPGs, etc.
|
|
|
Post by Ex on Jul 22, 2024 20:47:21 GMT -5
I've beaten Nayuta: Endless Trails (PSP) | a truly great action RPG | this was a pleasure. ****+. Feels like all my years of proselytizing Nayuta on this forum have finally been redeemed. I'm glad this one was a winner for you man. If you want more non-Ys Falcom action-JRPG goodness, don't sleep on
|
|
|
Post by toei on Jul 22, 2024 21:17:21 GMT -5
I wishlisted both Zwei games maybe a week ago. I don't like the zany aspect it seems to have, but it's Falcom so I'm sure the gameplay is good.
It's true I probably wouldn't have played Nayuta without you bringing it up a few times here. Even up until playing it, I expected just another decent ARPG for some reason. I'm glad I played it.
|
|
|
Post by Ex on Jul 26, 2024 20:51:39 GMT -5
Title: Kane & Lynch: Dead MenGenre: third-person-cover-shooter Platform: Xbox 360 Region release played: USA Year of release: 2007 Developer: Io Interactive Publisher: Eidos Interactive Graphics: 3/5 Audio: 3/5 Challenge: 4/5 Fun factor: 2/5 Premise: Two bad guys doing bad guy things, to save one of the bad guy's daughter. These bad guys are killing other bad guys, but also killing good guys, willy-nilly. Eventually other bad guys join these bad guys, to make up a small platoon of bad guys the player(s) controls in real-time. You're gonna see some dark scenes and wallow in black humor. You're gonna rage at unpolished gameplay, a variety of glitches, and truly unbalanced difficulty.
+Unique middle-aged anti-hero "protagonists" that don't like each other. +Much variety to the mission designs and gaming environs. +The art direction (not the graphic tech) is rather good. +The plot is noir crime stuff with a Tarantino-tinge. +Local split-screen co-op campaign.
-The developers completely screwed up the difficulty balancing of the co-op mode. To the point certain sections are nigh impossible in co-op. We had to switch to solo to get passed those sections. At least this was the case with the console version. -The console version runs at an unreliable framerate, with gamepad aiming being sluggish and annoyingly inaccurate. -Various AI glitches (some game stopping) and a lack of polish in general. -There are camera problems at times that negatively affect gameplay. -The ending we got was five seconds long max. Conclusive thought: If you are going to play K&L:DM stick with the PC version and single player. Ex's time to beat: 7 hours (95% via local split-screen co-op, 5% solo) Ex's rating: 5/10
|
|
|
Post by Xeogred on Jul 26, 2024 21:29:57 GMT -5
Think these games got beat up a lot in reviews and all back then. Seems like rightfully so. I like a villain lens or older protagonists for some rare variety in spots, but always thought these dudes (cover art) looked extremely lame.
|
|
|
Post by Xeogred on Jul 27, 2024 13:58:44 GMT -5
Ys Origin (PC) ~ 6h53m, Normal, Yunica
The year of Ys' redemption arc concludes, knocking out the final "solo" character Ys game this morning. I can see how Origin is a fan favorite for many. It does pretty much everything very well, the story/characters are likable, the level design is great, the combat is among the best Ys has ever been, the bosses are tough and always interesting, and the music never lets up. I still liked VI and Oath a great deal though, so I'm not sure I have a favorite among this trilogy, but they were all bangers for me and each had their own strengths. VI was a little too easy, but I loved how that one felt like VIII-Lite with its tropical setting and more laid back adventure feel at times. Just really liked how that game progressed. Oath took the blueprint of III and turned it into something awesome, dialing up the bosses to an 11 that were freaking tough as nails in spots, along with the least amount of checkpoints in its vast levels compared to the normal Ys game. Origin reeled back some of that difficulty in ways, yet the enemies were the most dynamic here and all the bosses were a fun challenge that could take a few tries. I love the towns in Ys games, but Origin being another brief scenario, I didn't mind the sole focus on the Darm Tower being the only main zone of the game. For long time Ys fans, this one is filled with some awesome fan service, music remixes, etc, setting the stage for when Adol appears all those years later. With this one having three playable characters, I could see it being one I revisit down the road. Excellent stuff. For me, this whole trilogy is must play stuff for fans of any of them.
I think that wraps up my Ys journey for the year. I need a big break and will probably spread out the modern ones a bit more, plus they sound longer. I'm pretty excited to hit up of the rest of them though. If it isn't obvious, finally diving into Ys will be a big standout for me this year in gaming. Such an awesome series.
Updated Ranking: S: Ys VIII A: Ys II, IV (Dawn), VI/Oath/Origin B: Ys I, Ys III C: Ys V
|
|
|
Post by croove on Jul 27, 2024 16:06:06 GMT -5
The best Ys I've played so far (I, II, Oath and Memories are the others). I feel like this one nailed the difficulty. Don't sleep on the other two characters though, they play quite differently. One more as a ranged attacker and the other plays a lot faster. The story scenes will alter a bit as well, especially for the unlocked character.
|
|
|
Post by Xeogred on Jul 27, 2024 17:32:35 GMT -5
Yeah I'll probably return to Origin for the other characters someday.
-
22. Mighty Morphin Power Rangers* (SNES) ~45m 23. Mighty Morphin Power Rangers - The Fighting Edition (SNES) ~20m 24. Mighty Morphin Power Rangers - The Movie (SNES) ~1h10m
So I just spent my Saturday blasting through some nostalgia while watching Power Rangers on the side (my BGM this week working from home haha).
First off, these games were developed by Natsume and with some standout composers, with the first SNES game featuring Mega Man X3 composer Kinuyo Yamashita. All these games are well above average for licensed material and pretty solid. The first is a single plane beat em' up where you progress through a level normally, then about midway in turn into a Power Ranger, and then there's a boss at the end. Everything looks, sounds, and feels pretty good, but it's rather braindead easy. Until the final boss fights in the Megazord robot stuff. They wanted you to sink your lives and continues on that last fight to do it all over again, hah. This really isn't a bad time for anyone familiar with the IP. I owned this game growing up and remember having a lot of fun with it then. Still good stuff.
The fighting game, I pretty much had a hunch immediately with this being Bandai produced, it probably was from the same team that did the Gundam Wing fight games on SNES. Seems to be the case. Stellar sprite work, awesome music, and honestly pretty solid 16bit fighting mechanics here. Nothing too deep, but it's a fun quick romp.
Then there's The Movie game. Finally, this one has quite a bite to it with the difficulty. I almost gave up on the first level and it was a bit off putting. But I stuck with it and am glad I did. In this one by killing the putty/soldier enemies, they drop some power emblem thing which fills up a bar that'll let you manually transform into a Power Ranger when you want. This is good, since transforming refills your health. You have 5 hit points, 2 lives, and a few continues. So you need everything you can get here. Most levels had a hamburger or two to fill one up slot of health, but that was it. Some levels have a 1up in spots and when you beat a level, you might get enough points to get a life as well. The levels were constantly interesting and changing up quite a bit, with some tough and complex boss fights as well. Oh yeah, there's the ability to jump between two planes using the shoulder buttons. A lot like Rolling Thunder in some way. This was my only nitpick, if you touch an enemy even by a hair while jumping back and forth, you take a hit. So don't expect any i-frames or trying to use that to escape. But it helped on some bosses. Rolling Thunder in general I think is a very solid comparison to how this game played and I even thought I was playing Shinobi in spots. I honestly think toei should give it a look. 2-Players is probably a bit easier. But it was fun and fine solo. This is one that kicks ass with or without the IP, just a solid SNES game when you get a feel for its mechanics. Nice surprise with this one.
Seems like the Genesis Power Rangers games are completely different. Might give those a look tonight.
IT'S MORPHIN TIME!
|
|
|
Post by toei on Jul 27, 2024 18:49:06 GMT -5
I've beaten the first, but maybe not the SNES The Movie. The Genesis games are completely different, btw. Power Rangers: The Movie is a decent-playing beat-'em-up by SIMS, the big flaw is that you're fighting the same enemy type forever. Natsume also made one or two Power Rangers games in the same style on the GBA, worth checking out too. The one I beat was Ninja Battles.
|
|