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Post by Xeogred on Oct 20, 2023 13:27:24 GMT -5
Been falling off a lot of games this year, moreso than my usual. I tend to only log such things if I put like 30 minutes to an hour in them. Even that can be a blink for some games though and not representative of much. In the long run, trying and sampling games is still better than just "thinking" about playing this or that for years on end haha.
I'm on and off about writing notes when it comes to this. Typically if I'm not sticking with a game it seems easier to remember why since there's probably a sticking point or two. Also this list doesn't always mean these games are "bad", maybe just wasn't the right mood for some of them.
Chasm: The Rift ~ 90m. Extremely boring level design. PowerSlave PC ~ 90m Nightmare Creatures ~ 30m Tenchu ~ 30m The Thing ~ 30m Van Helsing ~ 90m - not bad Ace Combat 7 ~ 2 hours Otogi: Myth of Demons ~ 3 hours
I won't say I've totally given up on Otogi yet, but I don't know. I might just jump into 2 this weekend and see if it's better in ways.
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Post by Sarge on Oct 20, 2023 14:11:21 GMT -5
I've certainly dropped off of a lot of games myself. I either get distracted, bored, or brick-walled. I salute you for getting through Shinobi on PS2, because I lost patience about halfway through. But who knows, maybe my skills are better now?
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Post by Xeogred on Oct 20, 2023 14:20:56 GMT -5
I've certainly dropped off of a lot of games myself. I either get distracted, bored, or brick-walled. I salute you for getting through Shinobi on PS2, because I lost patience about halfway through. But who knows, maybe my skills are better now? I'm not sure I'd have the patience for it now myself. I'd have to emulate it at least, to change the controls... why? At least based off of Nightshade that I played a bit of a few years ago, it has the dreaded forced inverted camera controls just like Otogi. So I'm guessing Shinobi PS2 was like that as well. The 6th gen definitely has some warts thesedays. The funny thing is how a lot of the 5th gen doesn't even let you have free camera control or always utilize dual analog sticks, yet it can weirdly be somewhat of a perk actually. I feel like when it comes to performance/framerate and controls, I have more issues with the 6th gen in comparison.
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Post by Sarge on Oct 20, 2023 14:34:39 GMT -5
Inverted camera controls sometimes throw me off (anything FPS now), but in most other genres I adjust pretty fast. One exception (at least it used to be) was Descent, which often felt more like a flight simulator anyway, so inverted y-axis made sense.
And yeah, since the DualShock didn't hit until later in the PSX lifespan (and other systems weren't dual analog), most games were designed to still work well enough with a standard pad. Of course, that brought its own jank, too. It's pretty easy to forget that the sixth generation was still codifying how dual analog controls were going to work, so approaches were still pretty scattershot.
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Post by Xeogred on Oct 20, 2023 14:51:07 GMT -5
I feel like I've preferred the Y-axis to be inverted since the days of Goldeneye. But since how scattershot that customization is in the 6th gen looking back, I must have just adjusted to the games after awhile. X-axis is always so all over the place and even more rare to customize. But yeah at this point I don't want to have to sit there with a game for an hour or more to "adjust", then have that happen again and again with some older games haha.
Weirdly enough I prefer no inversion with a mouse. Since I started PC gaming more since the late 2000's and on, that's just what instantly felt right to me so I stuck with it. But yeah for controllers, Y-inverted, X-normal.
I always gotta boost that sensitivity up for both a LOT... which is usually another feature lacking in the 6th gen (7th too) and half the time, the max setting is still terribly slow. lol
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Post by Ex on Oct 20, 2023 20:25:13 GMT -5
Dang. Well these were my thoughts after beating Otogi: Maybe you'll like the sequel more?
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Post by toei on Nov 16, 2023 2:46:33 GMT -5
Resident Evil Gaiden is kind of trash. There's a few reasons why it's so tedious (despite being relatively short) - literally most of the game is backtracking, you don't have enough space to avoid the zombies 80% of the time and they respawn after every big story event, and there are brutal slowdowns in some areas with lots of enemies - but what makes it outright bad is how it's so damn cheap with ammo yet the knife is so trash. I'm at the final boss battle, yet I can't beat the game because I spent nearly all my ammo on the previous two encounters with it, and you actually can't hit it with the knife. Maybe it's still possible to scrounge up a little ammo somewhere on the ship, I'm not sure - most ways are blocked and there are enemies everywhere so no way I'm doing that. This game's an ugly, poorly slapped-together piece of badly-designed Euro shit and I'm done. What is it with European game developers always fucking with the players in the most obnoxious ways? I spent the whole game trying to conserve ammo, much more than I ever did in RE1 or 2 or any real survival horror game, and yet it's still not enough? The fuck? Why make your little throwaway Game Boy shovelware curiosity spinoff unwinnable?
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Post by Xeogred on Nov 16, 2023 10:42:10 GMT -5
Was always a little curious about that... glad you took the hit instead haha. The cover art is nice at least.
I want to checkout the 3DS remake of RE1 sometime, it looks a little unique in ways.
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Post by Ex on Nov 16, 2023 11:05:27 GMT -5
Resident Evil Gaiden is kind of trash. It really is. I appreciated the attempt at an RE on GBC, but the end result is as you said. The Alone in the Dark: The New Nightmare port for GBC was a lot more ambitious, impressive technically, and while I wouldn't say it's great, it's better than RE:G:
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Post by toei on Nov 23, 2023 22:34:52 GMT -5
Unfortunately I'm going to have to drop Majin Tensei 2. I put over 10 hours into it and I was really enjoying being in that world for a while, but it's turned into one of the worst slogs I've ever witnessed in my gaming history. It was already a bit slow early on when you'd have 7-8 enemies on a map, but by now the map I'm on had 23 from the start, and four gates. The lower gates went into activity before I could get to them and started pumping out two more weak ass enemies per turn, for like 4-5 turns, until I could seal them. It takes anywhere from 2 to maybe 6 seconds per unit for the poorly-programmed CPU to decide what to do, even when it's nothing, so enemy turns literally take a full 2-3 minutes where nothing happens, every single time. I've been on this map for what feels like two hours and it's not done. At least half an hour of that was just waiting on the CPU. I could have watched a whole movie! There are always obstacles in the way to prevent half your party from attacking on any given turn and make you move slower - like, you'll have to spend 4 turns crossing a bridge cause you can only move 1 step per turn on bridges (what the fuck for?), so it'll take almost 10 minutes of actual time just to get past the bridge with that garbage CPU routine. For what? How could that possibly be fun, interesting, challenging, anything? Enemies have a ton of HP and everything is resistant to some damn thing, so you usually kill 2 monsters per turn at most. It's not like it's challenging or strategic either. Great setting, I do like the demon recruiting and fusing to an extent (it's cool to see in a SRPG especially), but atrocious balancing, pacing and programming. And I'm like 15-20% of the way into the game, it's only going to get worse, if that's somehow possible. If it were the one bad map in the game I'd soldier through but it's been building up to that and I can't imagine that the next maps would suddenly go back to having fewer monsters and gates and bullshit in the way. Funny thing is this is considered the good game in the Majin trilogy. Most people who like it (actual Buddhist monks who've unlocked infinite patience) don't like the first game much, and people swear Ronde (a Saturn exclusive) is one of the worst games of all time.
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