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Post by Xeogred on Jul 25, 2019 20:46:43 GMT -5
Sadly sounds like Jet Force Gemini is the ONE game that doesn't work well with an Everdrive, if I get one of those soon.
But wow... Tooie sounds like a way better priority to revisit someday and go in with a Zelda-like mindset. I also remember those FPS sections and thinking they were pretty cool.
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Post by hooplehead on Jul 26, 2019 12:25:43 GMT -5
Sadly sounds like Jet Force Gemini is the ONE game that doesn't work well with an Everdrive, if I get one of those soon. But wow... Tooie sounds like a way better priority to revisit someday and go in with a Zelda-like mindset. I also remember those FPS sections and thinking they were pretty cool. Jet Force Gemini is also one of the few 5th gen games where its control setup is difficult for me to readjust to. It is something you can adjust to, but it took me a while. I honestly have almost considered grabbing an Xbox One just to play the version of this and Perfect Dark with the modern control scheme. I do hope I haven’t built up Tooie too much, since I think this game caters a lot to my tastes in particular and what I wanted out of Banjo Kazooie when I replayed it this last time. I also really dug the FPS sections, and this is one of the few 3D platformers that features mini games that I actually like.
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Post by Sarge on Jul 26, 2019 12:33:32 GMT -5
We all have certain games that we love but others might not enjoy quite as much. It's all good.
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Post by Ex on Jul 26, 2019 15:21:29 GMT -5
I hated Jet Force Gemini because of its controls. But it could have been worse. Actually if you feed a Jet Force Gemini after midnight it turns into this.
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Post by Sarge on Jul 26, 2019 15:29:45 GMT -5
Ha! I'll tell you, I think Gunvalkyrie might have worse controls.
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Post by Xeogred on Aug 24, 2019 22:24:39 GMT -5
Turok 2 - I AM TUROK! Had fun playing this for a night or two, the remaster version on PC. It's totally fine and seems cooler than the first game. But after the initial blast of nostalgia washes away, it just wasn't keeping me interested. The issue with some old console FPS's is the level design. The levels are huge in this game, but so much of it feels like the same generic ~10 or so "blocks" of architecture stitched together again and again, like something you'd cook up in the Timesplitters level editor. PC FPS's of the same era had more dynamic level design. And while Goldeneye and Perfect Dark's maps are dinky, they weren't repetitive either.
Overall not bad, but yeah... then Ion Fury came out. Not really looking back on Turok 2.
Radiant Silvergun - time and time again I stumble upon people that say this one blows Ikaruga away, or that Radiant Silvergun is straight up one of the best in the genre. Well it continues to not click with me. A few days removed from whenever I play some and I almost completely forget I was trying to get through it. So it's not really sticking at all. I'll continue to enjoy the OST as I have for years, maybe I'll try this one a 5th time or so down the road.
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Post by Deleted on Aug 25, 2019 4:01:22 GMT -5
Turok 2 is more technically impressive than anything, level design can also get pretty maze like. I don't regret playing it, but I don't think it aged as well as the first game.
Games I started in the last week and am not finishing: Too many to even count. Probably SH Homecoming, since I wasn't enjoying it already, then I accidentally ran into a huge story spoiler and the story was about the only thing this game had going for it, while still not being even remotely as good as in the original series.
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Post by Xeogred on Aug 25, 2019 9:43:36 GMT -5
Turok 2 is more technically impressive than anything, level design can also get pretty maze like. I don't regret playing it, but I don't think it aged as well as the first game. Games I started in the last week and am not finishing: Too many to even count. Probably SH Homecoming, since I wasn't enjoying it already, then I accidentally ran into a huge story spoiler and the story was about the only thing this game had going for it, while still not being even remotely as good as in the original series. I can see that. Turok 2 seemed like it had way less platforming than the first game, which I really dug about 1 a lot actually. 1 kind of felt like a console take on Unreal. Both are definitely solid still, but yeah.
Heh, maybe just look up some of the boss battles or monster designs for Homecoming. It was good in the department but that's it.
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Post by anayo on Sept 1, 2019 7:45:54 GMT -5
Radiant Silvergun - time and time again I stumble upon people that say this one blows Ikaruga away, or that Radiant Silvergun is straight up one of the best in the genre. Well it continues to not click with me. A few days removed from whenever I play some and I almost completely forget I was trying to get through it. So it's not really sticking at all. I'll continue to enjoy the OST as I have for years, maybe I'll try this one a 5th time or so down the road. I played this on my modchipped Sega Saturn 3 years ago or so. It was a bit too "bullet hell-y" for my tastes, to the point where I felt like weaving through constellations of bullets posed more of a challenge than enemy ships. It had unlimited continues, so I just kept hitting "continue" over and over again, which felt like winning a war of attrition. I don't think I was playing it 100% as intended, though, since later I saw someone on YouTube (maybe Game Sack) explain that you could "sweep" the screen with this windshield-wiper-like device on your ship which would erase bullets. Maybe I should try it again with this in mind.
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Post by Xeogred on Sept 1, 2019 12:59:05 GMT -5
Radiant Silvergun - time and time again I stumble upon people that say this one blows Ikaruga away, or that Radiant Silvergun is straight up one of the best in the genre. Well it continues to not click with me. A few days removed from whenever I play some and I almost completely forget I was trying to get through it. So it's not really sticking at all. I'll continue to enjoy the OST as I have for years, maybe I'll try this one a 5th time or so down the road. I played this on my modchipped Sega Saturn 3 years ago or so. It was a bit too "bullet hell-y" for my tastes, to the point where I felt like weaving through constellations of bullets posed more of a challenge than enemy ships. It had unlimited continues, so I just kept hitting "continue" over and over again, which felt like winning a war of attrition. I don't think I was playing it 100% as intended, though, since later I saw someone on YouTube (maybe Game Sack) explain that you could "sweep" the screen with this windshield-wiper-like device on your ship which would erase bullets. Maybe I should try it again with this in mind. LOL, that's the best description of that weapon. I think it's your normal sword just powered up for a full screen / Break styled attack.
My issue with the game is that it lacks a traditional power up system and anything on screen to try and collect in the midst of the chaos. I think the traditional shmup design works well because you have to work towards getting those power ups, increasing your weapons and abilities, etc. Slowly getting these things teaches the player better, instead of how Radiant Silvergun just immediately lets you have access to a dozen or so weapons, I just don't even know where to start or how to experiment in parts. Also hate to be honest but it's polygonal look doesn't really look at that great thesedays, though I guess there's some Star Fox (SNES) like charm to the blocky enemies and stuff.
I've warmed up to bullet hell over the years, if you want a good one to check out I'd recommend Mushihimesama.
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