The HRG Repository of Games You're Not Finishing.
Nov 23, 2023 23:47:15 GMT -5
Post by Xeogred on Nov 23, 2023 23:47:15 GMT -5
Unfortunately I'm going to have to drop Majin Tensei 2. I put over 10 hours into it and I was really enjoying being in that world for a while, but it's turned into one of the worst slogs I've ever witnessed in my gaming history. It was already a bit slow early on when you'd have 7-8 enemies on a map, but by now the map I'm on had 23 from the start, and four gates. The lower gates went into activity before I could get to them and started pumping out two more weak ass enemies per turn, for like 4-5 turns, until I could seal them. It takes anywhere from 2 to maybe 6 seconds per unit for the poorly-programmed CPU to decide what to do, even when it's nothing, so enemy turns literally take a full 2-3 minutes where nothing happens, every single time. I've been on this map for what feels like two hours and it's not done. At least half an hour of that was just waiting on the CPU. I could have watched a whole movie! There are always obstacles in the way to prevent half your party from attacking on any given turn and make you move slower - like, you'll have to spend 4 turns crossing a bridge cause you can only move 1 step per turn on bridges (what the fuck for?), so it'll take almost 10 minutes of actual time just to get past the bridge with that garbage CPU routine. For what? How could that possibly be fun, interesting, challenging, anything? Enemies have a ton of HP and everything is resistant to some damn thing, so you usually kill 2 monsters per turn at most. It's not like it's challenging or strategic either. Great setting, I do like the demon recruiting and fusing to an extent (it's cool to see in a SRPG especially), but atrocious balancing, pacing and programming. And I'm like 15-20% of the way into the game, it's only going to get worse, if that's somehow possible. If it were the one bad map in the game I'd soldier through but it's been building up to that and I can't imagine that the next maps would suddenly go back to having fewer monsters and gates and bullshit in the way.
Funny thing is this is considered the good game in the Majin trilogy. Most people who like it (actual Buddhist monks who've unlocked infinite patience) don't like the first game much, and people swear Ronde (a Saturn exclusive) is one of the worst games of all time.
Yep. You got farther than me and some of this jogged my memory of what annoyed me to no end. Watching the CPU take forever to use up its pointless turns. An absolute slog, even for an SNES game, an option or button to speed through that should have been in there.
And yeah that's the vibe I got from the whole game. Spent what felt like ~1-2 hours on this one floor in a giant building of some dungeon. Finally get to that staircase and oh boy, this floor looks even bigger, has more enemies. Here goes another hour or two. SMT is hardcore dungeon crawling and 99% purely gameplay centric from what I've seen for the most part. But for slow SRPG styled movement and stuff back then, it just isn't fun after awhile.
I'd bet on your intuition there too, it would indeed be hard to imagine deeper into the game the dungeons and floors get any shorter or breezy. Final dungeons in the PS2 SMT's were insane too, so I can't even imagine what it is here. Maybe the whole back half is one giant super dungeon. lol