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Post by Xeogred on Jul 26, 2019 17:19:26 GMT -5
Hundo Percent!
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Post by anayo on Jul 27, 2019 18:41:09 GMT -5
Recently I beat Bloodstained Curse of the Moon. I played it on Nintendo Switch via the limited run physical release. Stuff I liked: - You can swap between 4 fighters with the push of a button. They all have unique powers and are applicable for various situations. This is a handy and neat mechanic. - I liked these bosses: - I liked this part where you’re desperately running up a staircase while a ravenous swarm of bats chases you: www.youtube.com/watch?v=gfiCEoKkjz0&t=1h26m22sStuff I didn’t like: - Some parts I couldn’t figure out how to beat without all 4 of my dudes. So if I lost an important one, I was tempted to just commit suicide for the other three and start over with all four. - The whole time I was aware that this was a modern game pretending to be 8-bit. I probably would have found it charming if I hadn’t been playing real NES games for the past 8 months. But the way those games looked was based on inherent limitations, not on more powerful technology confining itself to old aesthetic choices. And it was weird how this game seemed to stay within some visual limitations and freely discard others. I don’t know if I necessarily wanted a hardware accurate NES ROM, I just know it didn’t feel right. - It wasn’t challenging enough for me. I beat it very quickly without much effort. Of course my notions of difficulty have been warped by playing NES games for all of 2019. But I don’t even think this lives up to any of the 16 bit Castlevanias. Overall I felt like I was playing a series of Doom WADs that looked and sounded just like Doom. But some ineffable quality was still amiss and I knew in my heart it wasn’t really Doom. Final verdict: I feel as though this game is for someone who mostly plays modern games and wants to reminisce about NES and Castlevania without actually playing actual NES. Then when they beat this in 2 hours they’ll go back to playing modern games. I do not recommend this for anyone on HRG.
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Post by Sarge on Jul 27, 2019 19:30:54 GMT -5
You should give a go at the additional modes. The first run through the game isn't challenging at all, but a Zangetsu-only, no helper run? Tough, tough stuff. Maybe not Castlevania III tough, but it isn't a joke, either.
Also, check out Ultimate mode, too. Not sure I want to spoil it, but... you don't have to recruit characters, and there are a couple of ways you can do that.
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Post by Xeogred on Jul 27, 2019 20:05:14 GMT -5
Yeah, it's really fun going for all the achievements in that one, for an incentive to challenge yourself on those extra runs. Loved that game, bet this makes everyone here bat an eye, but I had more fun with this than I did any of the NES CV's.
My dream is that if we get a big Bloodstained sequel, they'll do a 16bit SNES/Genesis styled prequel for that one.
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Post by Ex on Jul 27, 2019 20:36:48 GMT -5
I do not recommend this for anyone on HRG. I'm pretty sure Sarge and Xeogred were big fans of this one. I beat it myself back in May of 2018, giving it an 8/10. I enjoyed it, despite the game not being wholly authentic to say NES 8-bit. I do agree the game is too easy though.
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Post by Sarge on Jul 27, 2019 21:12:48 GMT -5
I'd probably concur with that 8/10 for the first run. Subsequent runs were a lot better just because they provided more opposition. It definitely cheats a little bit in exceeding NES specs, but it's honestly pretty hard to figure out where to draw the line unless you've got programmers extremely familiar with the guts of that system, anyway. I know that Shovel Knight was another game where they tried their best to mimic the NES style, and they mostly succeed. They didn't carry over the sprite limitations, but did use the NES sound chip for the compositions (augmented with VRC6), and even used the NES color palette except for adding a few to address some of the color deficiencies of the system. www.gamasutra.com/blogs/DavidDAngelo/20140625/219383/Breaking_the_NES_for_Shovel_Knight.php
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Post by Sarge on Aug 3, 2019 18:08:25 GMT -5
I suppose this counts, to some degree. I've finished all the "classic" puzzles in Hungry Cat Picross. Took around 60 hours to do so. So, how does HCP differ from normal Picross? I'm glad you asked! This is Picross... but with color! Seriously, just the addition of color changes much of your strategy, and requires some very different thinking if you're used to normal Picross. I really appreciated the differences once some tricks started clicking into place. Anyway, I'm sure I'm not done with it, though. There are quite a few more puzzles in alternate modes to solve, and it's good when you've got a small amount of downtime.
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Post by Ex on Aug 3, 2019 19:46:37 GMT -5
just the addition of color changes much of your strategy, and requires some very different thinking if you're used to normal Picross How much does a Z-axis change the game?
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Post by Sarge on Aug 3, 2019 20:17:05 GMT -5
That I don't know. I haven't tried the 3D variants yet.
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Post by Sarge on Aug 11, 2019 22:56:28 GMT -5
Finished Way of the Red, a short pixel-platformer that's got some decent controls and platforming. I won't say it's amazing, but at 3 hours, it doesn't overstay its welcome. Well, assuming one has been in NES mode for a long time, anyway. www.gog.com/game/way_of_the_red
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