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Post by anayo on Jul 8, 2020 17:13:42 GMT -5
This DLC is amazing / hilarious.
Skip to about 43:30 for something incredible too haha.
That was the most Capcom thing I've seen all day. XD
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Post by Xeogred on Jul 22, 2020 15:41:09 GMT -5
Did a short Arcade / Mania run on SOR4 and of course, game over'd on the Commissioner. Second boss. Yeah he freaking sucks, being able to grab you in the air is super lame. The points I got for getting that far was crappy too, so that isn't worth it for the grind. Better off just running through story and rotating through the characters I guess.
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Post by toei on Jul 22, 2020 16:06:14 GMT -5
Did a short Arcade / Mania run on SOR4 and of course, game over'd on the Commissioner. Second boss. Yeah he freaking sucks, being able to grab you in the air is super lame. The points I got for getting that far was crappy too, so that isn't worth it for the grind. Better off just running through story and rotating through the characters I guess. For a moment I thought you said you beat the game on Mania in arcade mode like a total beast. I did find that getting the points to unlock the last few characters got tedious, and playing on Mania was a drag after a while. You have to play in a very specific, conservative way to get by after the first few levels, and it's not very fun.
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Post by Xeogred on Jul 22, 2020 16:34:08 GMT -5
Yeah, I don't know if I'll care too much to try and clear Mania on story or anything. The game being more advanced might not be for the best when you max out the difficulty. It was fun trying to micromanage enemies more, using back attacks more, and those Star moves defensively like you suggested... but I can see it all being annoying in the later levels. I'll probably just stick to Hard/Very Hard on the story mode and chip away at it to get the SOR3 characters at least.
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Post by Xeogred on Jul 24, 2020 15:49:34 GMT -5
The running speed for the SOR3 characters in SOR4 isn't right... kind of completely ruins them for me.
EDIT: Might be done at stage 9 on Very Hard. I can tell this one will be brutal. But I think it's total bull crap you don't get at least some points for trying and getting far into a level.
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Post by Xeogred on Jul 31, 2020 18:37:57 GMT -5
I've put probably a dozen hours into Ghost of Tsushima over the week or so.
- There is no innovation here, whatsoever. This is a point by point 7th/8th gen open world game. Beautifully done and polished perhaps, but if you've played any Assassin's Creed, you've kind of already played this.
+ But it's the ancient East and there's swords. The aesthetic and combat has been cool enough to keep me interested, along with being far more selective about this genre in recent years and which titles I play. I think the last one I played was Death Stranding and that game took a spin on things, so I'm not too burned out and was ready for one of these again.
+ It's Sucker Punch with their slick refinement on control, platforming, and mechanics. To me some of the platforming/ledge climbing still feels a bit like Sly and Infamous in a fun way. + Jin is cool and voiced by Zoro's VO from One Piece. A Western developed game, with real Japanese people in the spotlight and I appreciate that. The Yakuza series director and Japan in general seem to be loving it.
That said, I honestly might put Tsushima on pause this weekend. Taking the training gloves off to dive back into the SHOGUN of samurai/ninja action this year...
NIOH 2!!! I put 92 hours into this game earlier this year and I think I'm ready to jump back in for more.
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Post by Deleted on Aug 3, 2020 3:39:14 GMT -5
I'm very wary of open world games myself as they tend to be a giant time sink. I don't see myself liking Death Stranding either as it seems strictly for hardcore Kojima fans - which I'm not.
Nioh and Sekiro seem more up my alley, although I do prefer how Sekiro doesn't have RPG elements at all, so grinding/loot/RNG isn't a factor. At least, I know some of that stuff plays a role in the Dark Souls series, not sure about Nioh.
Also this guy is playing Nioh using my same video card, so maybe there's hope:
... 20 frames.
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Post by Xeogred on Aug 3, 2020 6:09:34 GMT -5
Short version is: I loved how it made movement itself a game haha. In a way I can't explain it made me think of Tetris, with how it gamefied such a simple concept. The stealth and action portions were my least favorite actually. Still loved the story/world and characters, a lot more than MGS5. I once saw someone say it's like if David Lynch made a walking simulator and that kind of fits. Non-MGS and non-Kojima fans may even like it, but yeah. It's different...
As for the video... Mama-mia!
The Nioh games are where you crucially want the most precision possible frame wise. I thought I heard the PC port of the first was pretty optimized, but maybe still a bit more modern than your rig perhaps.
Related, it's kind of jarring and funny jumping from Tsushima to this again. Tsushima runs at 30FPS even on a Pro. I played Nioh 1 on my original PS4 and still think it ran higher than 30FPS, but I've been enjoying all of 2 with my Pro and 60FPS. Team Ninja is definitely putting gameplay above graphics and not in a bad way. Ghost of Tsushima has far more fidelity and a monstrous production in comparison... but it doesn't hold a candle to how Nioh plays and feels to me. This is so much more my style, rather than how so many Western games go for the taking turns thing, your player has some gravitational pull towards enemies without you actually inputting half of that, etc. It'll always feel a bit unnatural to me. The From Software titles and Nioh gives the player 100% control and for me, I can feel and appreciate that freedom.
Now, I maybe broke the Nioh 2 DLC though. Having played halfway into NG+, my character and gear seemed overpowered for the DLC on NG. Since I'm only halfway into NG+ though I couldn't access it on the harder difficulty. I saw they patched in some "auto-level" option before going into a mission now though, so I assume that brings up all enemies to your level. I'll have to test that out. But yeah, seems like there's some end game balancing issues. Which seems to be how it goes for Diablo-styled loot systems from what I've experienced. I think this DLC maybe adds a third NG++ difficulty though. I know for Nioh 1 they kept adding difficulties and a new tier level for gear eventually.
Either way, I'll just say in retrospect I still think Nioh 1 was more brutal than 2. It had weirder bosses (for better or worse), and just the entire game was scary as hell. Everything kills you in ~2 hits. Maybe my build wasn't great and my experience has just made 2 smoother. It's still quite challenging at times for sure though. Of all the From / Souls stuff, "your first Souls", Sekiro, and Nioh 1 are probably the hardest difficulty wise.
so grinding/loot/RNG isn't a factor. I'm not sure I saw Ex weigh in on this when he played Demon's Souls, but I wouldn't fret about "grinding" in any of these, if you heard otherwise. I know I did some in Demon's and I'll admit I didn't even beat Dark Souls 1 on my first playthrough because my character/build seemed so terrible, but this was all well before these got popular so I was completely on my own with them and had no idea what I was doing. It helps to read though... there are some things I look back on and can't believe I missed, like how some shields that are most ideal block 100% of physical attacks, the items will literally show that in the stats.
It's true Sekiro is far more "limited" compared to these though, on top of forcing the player to play the game how they designed the combat. An extreme emphasis on parrying. I think these are two factors that some people didn't love actually. But for me, it was more unique than Bloodborne (settings aside) compared to the Souls games, and I truly loved it.
The Nioh games are the heaviest RPG/stat wise among these all by far. But even then, I haven't bothered trying to min-max or hyper focus my build in any particular way equipment wise. There's videos out there of people that do it and can melt bosses with their insane max OP builds. But I think that's pretty unnecessary. All that said I still think Nioh is one of the most complex systems to look at alongside like Vagrant Story, so it still won't be for everyone. But I can still get by and enjoy it as a character action game, with extra customization stat/equipment wise on the side.
Sorry I rambled. I can talk about these games forever... the best stuff in the modern era to me. lol, jumping back into Nioh 2 is like being home again. And I've crossed that 100 hour mark...
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Post by Ex on Aug 3, 2020 9:44:25 GMT -5
grinding/loot/RNG isn't a factor. At least, I know some of that stuff plays a role in the Dark Souls series I'm not sure I saw Ex weigh in on this when he played Demon's Souls, but I wouldn't fret about "grinding" in any of these I can't recall purposefully grinding in Demon's Souls. Sure leveling up helps somewhat, but the only time DeS got easier for me, was when I learned to play it better. I mean evolving one's combat techniques and real time strategy, becoming deft with the actual gameplay. Demon's Souls isn't a game someone's going to beat by grinding their character into a tier of impunity. Nor will the best gear in the game save their ass. Careful application of skillful combat maneuvers is what truly matters.
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Post by Xeogred on Aug 3, 2020 10:15:02 GMT -5
Yeah that sums it up. Dark Souls 1 you can mess up a bit more if you're not careful and equipment actually does matter, to the point that some heavy late game armors can completely cheese the game. Ultimately though yeah, a point or two here or there in stats or equipment won't do much in these games. Player skill and execution is more important.
I jumped back into Ghost of Tsushima this morning and wow... I'm still not bothered by 30FPS honestly, but after playing Nioh 2 and jumping immediately back into this, it's extremely jarring. I'm gonna hurl!!!...
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