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Post by Sarge on Jun 25, 2020 22:52:40 GMT -5
I've slipped back into playing Indivisible, and made good progress tonight. I've been surprised how involved the platforming has gotten, though. It's not as crazy as Guacamelee gets, but it definitely requires some thought and use of many movement abilities.
Combat is still quite solid. What Valkyrie Profile did was still an excellent idea, and there's just enough added depth here to keep things interesting. It also helps that when you beat enemies, they don't respawn unless you completely leave that area of the world. Very useful when you're exploring.
I've passed the first "point of no return", which really isn't, despite what the game tells you.
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Post by Ex on Jun 26, 2020 13:36:30 GMT -5
I've slipped back into playing Indivisible, and made good progress tonight. In further realms of "highly influenced by Valkyrie Profile", what's your take on this?: I linked the Vita version, as that's the version I have. I've of course not played it yet.
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I haven't played any video games since last Tuesday. I had a big project land in my lap for my dayjob, to the point I've been working even at night on it. But I'm taking a break over the weekend, hoping to play some PSO tonight.
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Post by Sarge on Jun 26, 2020 13:47:40 GMT -5
I have this, and have only played a little bit of it. It cribs from VP, but my understanding is that it's kinda grindy/repetitive. While there has been some asset re-use in Indivisible, it makes sense to go back given the Metroid-like nature of the game. I have the PS4 version, but it seems like it would be a game more suited to portable play.
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Post by Xeogred on Jul 4, 2020 20:24:45 GMT -5
RE7 is easily one of those games you're better off just playing once. I'm really having to force myself through this second playthrough. I might just be in the minority with this one being my least favorite of the main line. Yeah, I'd probably rather replay RE6 over this. RE7 is FULL of long drawn out scripted sequences, crawling moments, game taking away full control of your character, etc. I absolutely hate this kind of crap in modern games. Literally half this game feels like it's playing itself and not in a great way, it gets so freaking boring.
It served a worthy purpose setting the groundwork for REmake 2-3. But beyond that, probably the last time I'm playing RE7. I'll be hitting up the DLC for the first time though, I think the two story ones are just an hour each and more action heavy. That should be fine with me I hope.
I don't need RE to be more action heavy in general, but I'm glad RE8 sounds like it's leaning more towards that and will hopefully be very different from RE7, despite them keeping the first person perspective and making boring Ethan the main again. I hope I like it a LOT more than RE7.
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Post by Ex on Jul 4, 2020 20:30:08 GMT -5
game taking away full control of your character, etc. I absolutely hate this kind of crap in modern games That's one of my biggest pet peeves with modern game design as well. Taking control of the player's avatar, and leaving the player inert... that's the opposite of player agency, the opposite of interactivity, the complete opposite of what a video game should be doing.
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Post by Sarge on Jul 4, 2020 20:33:56 GMT -5
The thing is, a lot of times, they're using that sort of segment to try to load in new content in the background. Some of this might change with the next generation.
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Post by Xeogred on Jul 4, 2020 20:37:16 GMT -5
game taking away full control of your character, etc. I absolutely hate this kind of crap in modern games That's one of my biggest pet peeves with modern game design as well. Taking control of the player's avatar, and leaving the player inert... that's the opposite of player agency, the opposite of interactivity, the complete opposite of what a video game should be doing. Seriously. I'd rather have true cutscenes, instead of having to "hold up" while X character talks to me for 5 minutes while we slowly crawl through some tall grass or whatever. This stuff makes these games feel 20x longer to me.
REmake 2-3 have their scripted introductions and such, but once you get going in those you're pretty dang free to play for the rest of the ride, much like the originals. I think this is a key ingredient to games I like to replay the most when it comes to longer games, the classic RE's, Metroid's, Souls, etc, games that pretty much never strip control away from the player and just let you constantly play and freely engage in its world however you will. Like you said, exactly what video games should be.
The thing is, a lot of times, they're using that sort of segment to try to load in new content in the background. Some of this might change with the next generation. True, though definitely not the case for RE7 overall I'd say. It has dozens of long drawn out boring sequences, with characters or boss battles, etc.
It was funny watching Mike Matei streaming Dying Light the other day... and it just hit me like dang, for another random zombie game that thing is 10x better than RE7 to me haha.
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Post by Ex on Jul 4, 2020 20:46:51 GMT -5
The thing is, a lot of times, they're using that sort of segment to try to load in new content in the background. It's also sometimes just a lazy way to spoon feed the plot via a cutscene that's pretending it's not a cutscene.
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Post by Sarge on Jul 4, 2020 20:49:39 GMT -5
That too. Guess it depends on the dev.
Honestly, I don't have much interest in RE7 at all.
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Post by Xeogred on Jul 5, 2020 15:28:29 GMT -5
This DLC is amazing / hilarious.
Skip to about 43:30 for something incredible too haha.
Sadly this DLC had some instant death aligators in parts that was pretty annoying. But overall, Capcom had fun with this one and I was all for it. The Chris DLC was pretty decent too. Both were about an hour a pop, so not bad. The "Gold" edition came with those and other extras, but I think these two were the main meatier DLC's. So with that, I'm done with RE7 again.
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