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Post by Ex on Jul 16, 2020 11:01:48 GMT -5
I have been playing Magic Sword lately. Cool, that's on my "want to beat" list for arcade. I know there's a SNES port, but I don't know how different it is. I prefer to play the arcade original first as a rule of thumb anyway. What do you think of it so far?
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Post by toei on Jul 16, 2020 13:35:45 GMT -5
I have been playing Magic Sword lately. Cool, that's on my "want to beat" list for arcade. I know there's a SNES port, but I don't know how different it is. I prefer to play the arcade original first as a rule of thumb anyway. What do you think of it so far? The main thing I noticed about the SNES port is, as you might expect of a game that has lots of enemies and objects on screen, crippling slowdowns.
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Post by Sarge on Jul 16, 2020 13:44:42 GMT -5
It's definitely unfortunate - I think Capcom could have fixed at least some of those problems with a later release.
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Post by Deleted on Jul 16, 2020 17:31:08 GMT -5
Cool, that's on my "want to beat" list for arcade. I know there's a SNES port, but I don't know how different it is. I prefer to play the arcade original first as a rule of thumb anyway. What do you think of it so far? The main thing I noticed about the SNES port is, as you might expect of a game that has lots of enemies and objects on screen, crippling slowdowns. You aren't kidding. I was actually playing it a bit to make sure I was comfortable parting with it. I think I would like this game more if it were less like the arcade game, though. Music is great at least.
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Post by Deleted on Jul 17, 2020 9:25:06 GMT -5
I don't know if that's well known, but the Genesis port of Ghouls 'N Ghosts was programmed by Yuji Naka. Capcom licensed the game to Sega, they didn't actually port it themselves. Some of you should take this opportunity to play Super Buster Bros. The SNES version is by Capcom, and it's one of their most overlooked games of that era nowadays. I used to own Buster Bros for the Turbo-CD, but Hudson released that, I think, not Capcom. My ex-wife loved it, but I sold it when we split. I'm playing catch-up with you guys from last week. Last night popped in Street Fighter 2010 and Strider. The former I found frustrating. It really requires precision and prior knowledge to advance, as if you're underpowered when you beat the first boss, the second boss will be nigh impossible to beat, etc. I'm not loving the idea of a boss rush, but it is interesting and I do want to play more. Strider I think I can like more, but I see what you guys are saying about the janky controls. The level design and hit box placement are a little weird, too. This game is for sure no Metroid. I didn't get very far before heading to sleep, so these are just initial impressions. I'll try to actually make progress tonight.
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Post by Ex on Jul 17, 2020 21:13:48 GMT -5
It is very frustrating, and I've never finished it. I do appreciate the graphical aesthetic the environments use. I do appreciate the novel concept of an open staged, vertically oriented fighting arena in a genre piece of SF2010's time period. But that's about all I appreciate, because Street Fighter 2010 isn't fun to play in my experience. When I was a kid in 5th grade, I was actually afraid to rent Street Fighter 2010, because of this ad I saw in a gaming mag: Instead of seeing that statement as a taunting dare, instead I was worried the game was cursed. Kid brains are silly. I agree. Though Strider is a game I beat as a kid. Or rather my cousin, a friend, and myself all worked together to beat the game in an evening. This was back in 1990. My friend had brought Strider NES over, not sure if it was a rental or he owned it. I remember us really enjoying the experience, but we were also eleven year olds, and this was still a time where NES was sacred ground anyway. Well, because I had never played the arcade game, it was a surprise to me many years later when I did play the Strider arcade game. I had no idea the NES game was so different, basically an entirely unique experience. I recently re-tried Strider NES earlier this month, and I was taken aback by how rough it is. Certainly not a polished platformer, which is unusual for the Capcom of that time period.
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Post by Sarge on Jul 17, 2020 21:17:04 GMT -5
So I didn't like SF2010 at first, but I came to like it after adjusting. I put it in a similar bucket to games like ActRaiser 2 - they require mastery over a fairly diverse and often hard-to-grapple-with moveset. There really isn't much out there like it that I know of. I wouldn't say it's a game I'd recommend to everyone, but I do think it's good, and it showing up occasionally on "hidden gems" lists isn't necessarily misplaced.
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Post by paulofthewest on Jul 18, 2020 12:11:38 GMT -5
So got through Super Ghouls n Ghosts. Although at the end it said I needed to pick up some special weapon to defeat the final boss. I opted to just try upping the difficulty and see if that added anything. I was glad to see the upped difficulty actually made the enemies faster and some new moves (as opposed to *just* extra life, which is lame!) So I went through on professional a second time =)
I still didn't get the special weapon, apparently it randomly opens throughout the game? O well, it was a lot of fun nonetheless 8/10 for sure. I never finished Street Fighter 2010, as Ex put it, it can get very frustrating. Maybe I'll give it another try since it has been so long...
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Post by Xeogred on Jul 18, 2020 13:02:36 GMT -5
You just have to play through it twice back to back without resetting or anything, then you'll see the weird new Fairy Bracelet weapon drop sometimes. Shoots a straight short ranged fireball like projectile... it's not great. It makes those big royal barren demon bosses in the last level a lot more interesting. This seems to be the Ghouls n' Ghosts gimmick, artificially extending the game. The subsequent playthrough I think ups the difficulty or maxes it out in some cases. But yeah...
I love Super Ghouls, but I rarely bother doing the full two runs whenever I revisit it. You get the difficulty bump and then one true final boss fight, that's it.
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Post by Deleted on Jul 18, 2020 16:54:47 GMT -5
I don't care about the beat-it-twice gimmick. If you beat the boss, you beat the boss. That's done. If you have to beat it twice, the second round is just extra completionist stuff. Sometimes I'll go for that, more often than not I won't.
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