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Post by Sarge on Jul 18, 2020 20:52:21 GMT -5
The beat-it-twice thing is also annoying to me. It definitely makes things more challenging with the Bracelet, though, if you're not sporting Gold Armor, and it's not nearly as effective as the crossbow or dagger.
Anyway, I made a run through Tiger Road, and... well, honestly, I didn't like it very much. It feels a little bit like a combination of Black Tiger and Trojan. I'm a big fan of the former, but not really of the latter, and some of the hit detection just feels pretty janky. Interestingly, there are some bonus stages that give you permanent upgrades if you can beat them - I only cleared two, which gave me a life extension and a distance attack if I had full life. No idea what the other two were - I got robbed of them when the emulation went wonky and sped the game up and slowed it down, almost like playing some of Capcom's CPS games that let you fast forward.
Final score: 4/10. There's a PC Engine version that I've actually played briefly, so it would be interesting to see if that one is any better.
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Post by Ex on Jul 20, 2020 15:45:37 GMT -5
got through Super Ghouls n Ghosts / I went through on professional a second time Nice job, it's no easy game to take down. I definitely didn't appreciate the whole "You have to beat the game twice to actually beat it!" gimmick. Quartet on the Master System pulled the same stunt. Nah. You beat the game once, you beat it, says I. -
Forgotten Worlds is a 1988 shmup developed and published by Capcom. It is notable for being the first title released by Capcom for their CP System (arcade board). This game has been ported to many different home consoles and computers. Popular opinion says the best home port is either the SEGA Genesis or TurboGrafx-CD versions. The base game design sees one or two players controlling not a space ship as was popular at the time, but rather a buff shirtless human protagonist (Arnold Schwarzenegger inspired) that flies through space, shooting large guns at a variety of foes. The controls in the original arcade version consist of an eight-way joystick for moving the character in the air while flying, and a unique rotatable button known as the "roll switch". Rotating the roll switch left or right, allows the player to adjust their character's aim in one of sixteen directions, while pressing it inward causes the character to shoot his gun. Another interesting inclusion is a shop in each level. Players collect money from destroyed enemies, that can be spent in the shop for a variety of aids or better weapons. The plot is set in the 29th century, an evil Egyptian god known as Bios has destroyed most of the Earth, turning it into a wasteland known as the Dust World. Two nameless supersoldiers are created by the people to defeat Bios, and the eight evil Egyptian gods who serve him. In total there are nine stages in the arcade version, with Bios' stage being the last one.
+Strong graphics for 1988.
+The background graphics, and large boss sprites, can be impressive even today.
+Rotating shooting mechanism was unique for its time.
+The small cutscenes sandwiched between stages are amusing. +Awful voice acting in that "so bad it's good" way.
-The OST is very weak.
-Stage design and gameplay feels stagnant very quickly.
-Not all the bosses are large and impressive.
-Not enough enemy variety in form and function.
-Nine stages is a bit too long for what it is.
To step into an arcade in 1988 and play Forgotten Worlds, would have been quite an impressive experience. Especially if you had a friend in tow to play simultaneously with. This game captures some serious late '80s Japan zeitgeist. However 32 years later, the super simplistic gameplay, and repetitive level designs are all too apparent. I still appreciate the graphical accomplishment though, the fact this was the first CP System game, as well as the unique controller input. But the humorous cutscenes were my favorite part if I'm being honest.
Ex's time to ∞CC: 37 minutes Ex's rating: 7/10
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Post by Sarge on Jul 20, 2020 17:51:23 GMT -5
The TG-16 version of Tiger Road? Sure, why not. I think it's a slight improvement, but it still has some wonky hit boxes. At least continue points are frequent, so in that sense it's just a matter of battering through it. This time, I got all the training level upgrades, although there isn't as much variety as the arcade version. You only get the "blow the candle out" and "kill the enemies" ones. The others in the arcade version were a vertical climb and making your way across a river area.
I think I'd give this a... meh/10. I've definitely played worse.
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Post by Sarge on Jul 21, 2020 19:17:03 GMT -5
I wasn't aware of this, but the Game Boy version of Who Framed Roger Rabbit wasn't a port of the NES game, but instead a completely different one developed by Capcom. Heck, Shinji Mikami headed it up! Sadly, it isn't really a hidden gem, although it's a lot better than you'd think. There's a half-baked stealth mechanic here, but you have to manually duck down to use it, and it's better just to sprint ahead or use your punch gun to stun enemies.
Most of the gameplay consists of walking back and forth, RPG-style, for triggers to advance. It's pretty meh, although at least the game gives you passwords often. You have to complete an entire section, though, on that checkpoint, and the game can sometimes get pretty rough due to not much health and limited restoratives. Things can snowball really fast.
Anyway, I'd probably give it a 5.5/10. I like some of what is here, but it's awfully dull in spots.
EDIT: Oh, duh, that's why it felt a little like Goof Troop, that was Mikami (in part) as well.
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Post by Sarge on Jul 22, 2020 18:07:14 GMT -5
Finished a run of DuckTales 2. Ended up restarting my playthrough - if you want the best ending, you have to make sure to do certain things before the game locks you into the endgame. Probably two hours total, but the re-run was pretty quick. 8/10, definitely one of the stronger NES games from Capcom.
Also, I noticed that despite running on a pretty beefy laptop (my work one), it still seems to have periods where it chugs in The Disney Afternoon Collection. I think this is one of those "reinterpreter" cases again like the Mega Man Legacy Collection, so it takes more horsepower to run. Most of time it's fine, though.
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Post by Xeogred on Jul 22, 2020 18:18:37 GMT -5
Sarge putting in the work like usual with the 8/16bit themes!
I've played Forgotten Worlds and some if its ports over the years. I think the arcade version was on a collection, or maybe XLBA at some point? I wonder if it was the first of its kind for 1988? With Arnold Übermensch types flying around shooting anything that moves and saving the day haha. S.C.A.T. on the NES is really good and the same kind of thing, with a banging OST.
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Post by Deleted on Jul 22, 2020 18:34:16 GMT -5
Not finished with Strider yet, but every level makes me more sure of my opinion that this game is overrated. However, switching out NES controllers did make the platforming a bit better.
Quick question, you all. If I'm on a platform and I jump straight up into the air, what should happen? I should land right back on that platform, right? Wrong! Strider thinks I should go through that platform to the next one down.
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Post by Sarge on Jul 22, 2020 18:37:16 GMT -5
Heh. Yeah, super janky.
The NES version isn't considered all that great by a lot of folks. It's the arcade and Genesis port that has the best reputation. I don't much care for those, either. Strider 2, on the other hand, is a blast. Not the U.S. Gold Genesis game Strider Returns, either, the arcade/PSX game from Capcom.
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Post by paulofthewest on Jul 22, 2020 18:40:12 GMT -5
Not finished with Strider yet, but every level makes me more sure of my opinion that this game is overrated. However, switching out NES controllers did make the platforming a bit better. Quick question, you all. If I'm on a platform and I jump straight up into the air, what should happen? I should land right back on that platform, right? Wrong! Strider thinks I should go through that platform to the next one down. Ya, those jumps were trippy the entire game. Although, that last level is a blast.
I don't recall people raving about it, but my guess would be from the anime. It is a little sad about the game, if they cleaned up the jumping it would be a good game. Especially that wall jump, ugh...
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Post by Sarge on Jul 22, 2020 18:50:40 GMT -5
paulofthewest: And to think, people complain about Super Metroid's wall jump...
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