|
Post by toei on Apr 18, 2024 17:27:56 GMT -5
Somebody also did a translation of Hokuto no Ken - Shin Seikimatsu Kyuuseishu Densetsu, aka Fist of the North Star 2 for the Sega Genesis, released in English as The Last Battle. Unfortunately, it's really a hack. "As the original translation did not make much sense, the text was changed to better reflect the events of the anime. The story text is long but better reflects the events of the anime and fills in the details that are not conveyed in the game as the original text did not explain much and had some inconsistencies with the anime. Stage locations were rearranged so the events in the game follow the anime events. Dialogue character pictures of bleeding Falco, Liu, and final Kayoh not showing mouth moving bug fixed. Floating jumping enemies after rebound logic fixed to return them to the floor. Bosses health and damage amount rebalanced. Walking speed increased. Rebound distance reduced. Sound effects for some actions changed. Screen scroll activation position changed to a more central position. Dungeon inverted arrow heads fixed. Some map stage images changed to reflect the stage rearranging changes. some stage had enemy positions repositioned." The original localization changed all the names and pretended it wasn't a Fist of the North Star game, and it's true that the game is not very good (you only have one life to beat the game, among other things, which is completely ridiculous). Still I wish this was a proper translation rather than changing the text to make it more like the anime and messing around with stats and enemy placements.
|
|
|
Post by Xeogred on Apr 18, 2024 18:45:36 GMT -5
Yeah, thought we talked about that one recently and how the game itself isn't too great haha...
I agree on that, it's kind of odd when you can only find translations tied in with these "overhaul" hacks. When some of us would just rather play the original release under the hood, just with readable text. I have had some downloads that will have more than one patch though, so you can tailor the experience to what you want. That's nice, but it's probably rare they bother doing that.
|
|
|
Post by toei on Apr 19, 2024 17:32:32 GMT -5
Xeogred Funny thing is this new hack doesn't seem to fix the main issues at all. I gave it a shot and he actually changes all the enemy placements in the first stage to something way worse. It sucks. The one reason the original game is bad is that it gives you no lives. None. And it's not like you can save either. You have 5 areas, each with multiple levels and 3-4 bosses, each of which will kill you a few times before you beat them... and you get no extra lives! So actually beating it would require that you replay the entire game up to where you made it last every single time, just to get another shot at that boss or maze or whatever. It's completely deranged. Comix Zone starts you with no lives, but you earn one extra life per couple pages (so you get three to beat the whole game) and it's a much shorter game. It's better, too, so more motivation. Plus you have healing items that you can carry. Double Dragon 3 NES only gives you one extra life, IIRC, but you have... was it 3? or 4? characters you can switch between, each with their own health bar. Neither has nearly as many bosses as HnK2 Genesis, either. And both are (rightfully) considered very hard beat-'em-ups. I beat both. I would never have the patience to beat HnK2 legit. What's more interesting about it is that each area lets you pick a trajectory through the different stages from a map, so you can do them in a different order, and usually will skip some. Some stages have NPCs at the end that will boost a stat permanently, and there are few places to regain a bit of HP (the game is extremely stingy with that, too - beat bosses gives you back like 1/5th of your health, regular stages nothing). There are also a few big maze levels. You even have a gauge that fills up as you beat enemies that transforms you into a powered-up version of the character until the end of that world. So it lends the game a bit of an adventure/RPG structure. It's longer than average for that genre, too, by a good margin. So it should have had save points, or even passwords. I wonder if they considered having a Save Battery at all. Maybe they chose not to to save on manufacturing costs.
|
|
|
Post by Ex on Apr 22, 2024 8:43:30 GMT -5
The 1998 Japan-only Saturn rhythm game Jung Rhythm, has received an English fan translation patch: www.romhacking.net/translations/7275/"The player takes the role of Vanilla Essence, a young girl who dreams of being a star. The story follows her quest from eating breakfast through to a duet with her favorite superstar, the earth-loving rocker, Chorking!"Looks PaRappa the Rapper influenced to me.
|
|
|
Post by Ex on Apr 23, 2024 9:23:38 GMT -5
|
|
|
Post by Sarge on Apr 23, 2024 9:47:57 GMT -5
Interesting! Gonna give this a look for sure. (It is weird not hearing the US voices, though. I think they nailed it with our localization.) Also, too bad we didn't end up getting Mega Man Legends 3.
|
|
|
Post by bonesnapdeez on Apr 23, 2024 14:40:59 GMT -5
Rhythm games of that era had such friggin ugly ass character designs. Almost feels influenced by Western cartoons (which did and do look like shit).
|
|
|
Post by Xeogred on Apr 23, 2024 16:05:43 GMT -5
Not a fan of Ren and Stimpy? lol, yeah 90's zany aesthetic and nostalgia is pretty hit or miss.
|
|
|
Post by Ex on Apr 25, 2024 9:38:46 GMT -5
The 1999 PS1 Japan-only mini-gaiden-adventure-thing Rockman Dash 2: Episode 1: 'Roll-chan Kiki Ippatsu!' no Maki has received a full English fan translation: www.patreon.com/posts/mega-man-legends-102975476This was a bonus mini-game included with the Japanese version of " The Misadventures of Tron Bonne". It's an independent story in where Tron has kidnapped Roll, and Mega Man has to rescue her. As a fan of MML1/2 and Misadventures of Tron, I will definitely be playing this soon.
|
|
|
Post by toei on Apr 25, 2024 11:59:04 GMT -5
This was intended as a MML 2 demo, but the content is in it exclusive and includes locations not in the final game, including a town in the tutorial. So it's similar to What's Shenmue, which we were just talking about. I'm pretty sure I wrote "wish there were demos with exclusive content like that", so this can be chalked up the HRG effect.
|
|